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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_CORE_UTILS_H
#define ULTIMA4_CORE_UTILS_H
#include "ultima/ultima4/ultima4.h"
#include "ultima/shared/std/containers.h"
#include "common/savefile.h"
#include "common/hash-str.h"
namespace Ultima {
namespace Ultima4 {
extern void assertMsg(bool exp, const char *desc, ...);
/* The AdjustValue functions used to be #define'd macros, but these are
* evil for several reasons, *especially* when they contain multiple
* statements, and have if statements in them. The macros did both.
* See https://isocpp.org/wiki/faq/inline-functions#inline-vs-macros
* for more information.
*/
inline void AdjustValueMax(int &v, int val, int max) {
v += val;
if (v > max) v = max;
}
inline void AdjustValueMin(int &v, int val, int min) {
v += val;
if (v < min) v = min;
}
inline void AdjustValue(int &v, int val, int max, int min) {
v += val;
if (v > max) v = max;
if (v < min) v = min;
}
inline void AdjustValueMax(short &v, int val, int max) {
v += val;
if (v > max) v = max;
}
inline void AdjustValueMin(short &v, int val, int min) {
v += val;
if (v < min) v = min;
}
inline void AdjustValue(short &v, int val, int max, int min) {
v += val;
if (v > max) v = max;
if (v < min) v = min;
}
inline void AdjustValueMax(unsigned short &v, int val, int max) {
v += val;
if (v > max) v = max;
}
inline void AdjustValueMin(unsigned short &v, int val, int min) {
v += val;
if (v < min) v = min;
}
inline void AdjustValue(unsigned short &v, int val, int max, int min) {
v += val;
if (v > max) v = max;
if (v < min) v = min;
}
/**
* Seed the random number generator.
*/
void xu4_srandom();
/**
* Generate a random number between 0 and (upperRange - 1)
*/
int xu4_random(int upperval);
/**
* Trims whitespace from a Common::String
* @param val The Common::String you are trimming
* @param chars_to_trim A list of characters that will be trimmed
*/
Common::String &trim(Common::String &val, const Common::String &chars_to_trim = "\t\013\014 \n\r");
/**
* Converts the Common::String to lowercase
*/
Common::String &lowercase(Common::String &val);
/**
* Converts the Common::String to uppercase
*/
Common::String &uppercase(Common::String &val);
/**
* Converts an integer value to a Common::String
*/
Common::String xu4_to_string(int val);
/**
* Splits a Common::String into substrings, divided by the charactars in
* separators. Multiple adjacent separators are treated as one.
*/
Std::vector<Common::String> split(const Common::String &s, const Common::String &separators);
} // End of namespace Ultima4
} // End of namespace Ultima
#endif
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