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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/map/map_tile.h"
namespace Ultima {
namespace Ultima4 {
Direction MapTile::getDirection() const {
return getTileType()->directionForFrame(_frame);
}
bool MapTile::setDirection(Direction d) {
// if we're already pointing the right direction, do nothing!
if (getDirection() == d)
return false;
const Tile *type = getTileType();
int new_frame = type->frameForDirection(d);
if (new_frame != -1) {
_frame = new_frame;
return true;
}
return false;
}
const Tile *MapTile::getTileType() const {
return g_tileSets->findTileById(_id);
}
} // End of namespace Ultima4
} // End of namespace Ultima
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