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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_MAP_MAP_TILE_H
#define ULTIMA4_MAP_MAP_TILE_H
#include "ultima/ultima4/core/types.h"
#include "ultima/ultima4/map/tile.h"
namespace Ultima {
namespace Ultima4 {
/**
* A MapTile is a specific instance of a Tile.
*/
class MapTile {
public:
MapTile() : _id(0), _frame(0), _freezeAnimation(false) {
}
MapTile(const TileId &i, byte f = 0) : _id(i), _frame(f), _freezeAnimation(false) {
}
TileId getId() const {
return _id;
}
byte getFrame() const {
return _frame;
}
bool getFreezeAnimation() const {
return _freezeAnimation;
}
bool operator==(const MapTile &m) const {
return _id == m._id;
}
bool operator==(const TileId &i) const {
return _id == i;
}
bool operator!=(const MapTile &m) const {
return _id != m._id;
}
bool operator!=(const TileId &i) const {
return _id != i;
}
bool operator<(const MapTile &m) const {
return _id < m._id; // for Std::less
}
/**
* MapTile Class Implementation
*/
Direction getDirection() const;
bool setDirection(Direction d);
const Tile *getTileType() const;
// Properties
TileId _id;
byte _frame;
bool _freezeAnimation;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif
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