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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/common_types.h"
#include "ultima/ultima8/audio/audio_channel.h"
#include "ultima/ultima8/audio/audio_process.h"
#include "ultima/ultima8/audio/audio_sample.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
namespace Ultima {
namespace Ultima8 {
AudioChannel::AudioChannel(Audio::Mixer *mixer, uint32 sampleRate, bool stereo) :
_mixer(mixer), _priority(0) {
}
AudioChannel::~AudioChannel(void) {
}
void AudioChannel::playSample(AudioSample *sample, int loop, int priority, bool isSpeech, uint32 pitchShift, byte volume, int8 balance) {
if (!sample)
return;
_priority = priority;
// Create the _sample
Audio::SeekableAudioStream *audioStream = sample->makeStream();
int loops = loop;
if (loop == -1) {
// loop forever
loops = 0;
}
Audio::AudioStream *stream = (loop <= 1 && loop != -1) ?
(Audio::AudioStream *)audioStream :
new Audio::LoopingAudioStream(audioStream, loops);
_mixer->stopHandle(_soundHandle);
_mixer->playStream(isSpeech ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, volume, balance);
if (pitchShift != AudioProcess::PITCH_SHIFT_NONE)
_mixer->setChannelRate(_soundHandle, stream->getRate() * pitchShift / AudioProcess::PITCH_SHIFT_NONE);
}
bool AudioChannel::isPlaying() {
return _mixer->isSoundHandleActive(_soundHandle);
}
void AudioChannel::stop() {
_mixer->stopHandle(_soundHandle);
}
void AudioChannel::setPaused(bool paused) {
_mixer->pauseHandle(_soundHandle, paused);
}
} // End of namespace Ultima8
} // End of namespace Ultima
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