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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_AUDIO_AUDIOCHANNEL_H
#define ULTIMA8_AUDIO_AUDIOCHANNEL_H
#include "audio/mixer.h"
namespace Ultima {
namespace Ultima8 {
class AudioSample;
class AudioChannel {
private:
Audio::SoundHandle _soundHandle;
Audio::Mixer *_mixer;
int _priority;
public:
AudioChannel(Audio::Mixer *mixer, uint32 sampleRate, bool stereo);
~AudioChannel(void);
void stop();
void playSample(AudioSample *sample, int loop, int priority,
bool isSpeech, uint32 pitchShift, byte volume, int8 balance);
bool isPlaying();
void setVolume(byte volume, int8 balance) {
_mixer->setChannelVolume(_soundHandle, volume);
_mixer->setChannelBalance(_soundHandle, balance);
}
void setPriority(int priority) {
_priority = priority;
}
int getPriority() const {
return _priority;
}
void setPaused(bool paused);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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