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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_AUDIO_AUDIOPROCESS_H
#define ULTIMA8_AUDIO_AUDIOPROCESS_H
#include "ultima/ultima8/kernel/process.h"
#include "ultima/ultima8/usecode/intrinsics.h"
#include "ultima/shared/std/string.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
class AudioSample;
class AudioProcess : public Process {
public:
static const uint32 PITCH_SHIFT_NONE;
struct SampleInfo {
int32 _sfxNum;
int32 _priority;
ObjId _objId;
int32 _loops;
int32 _channel;
Std::string _barked;
uint32 _curSpeechStart, _curSpeechEnd;
uint32 _pitchShift; // PITCH_SHIFT_NONE is normal
uint16 _volume; // 0-255
int16 _calcVol;
int8 _balance;
bool _ambient;
SampleInfo() : _sfxNum(-1) { }
SampleInfo(int32 s, int32 p, ObjId o, int32 l, int32 c, uint32 ps, uint16 v, int16 cv, int8 bal, bool ambient) :
_sfxNum(s), _priority(p), _objId(o), _loops(l), _channel(c),
_pitchShift(ps), _volume(v), _calcVol(cv), _balance(bal),
_curSpeechStart(0), _curSpeechEnd(0), _ambient(ambient) { }
SampleInfo(const Std::string &b, int32 shpnum, ObjId o, int32 c,
uint32 s, uint32 e, uint32 ps, uint16 v, int16 cv, int8 bal, bool ambient) :
_sfxNum(-1), _priority(shpnum), _objId(o), _loops(0), _channel(c), _barked(b),
_curSpeechStart(s), _curSpeechEnd(e), _pitchShift(ps), _volume(v),
_calcVol(cv), _balance(bal), _ambient(ambient) { }
};
Std::list<SampleInfo> _sampleInfo;
public:
// p_dynamic_class stuff
ENABLE_RUNTIME_CLASSTYPE()
AudioProcess(void);
~AudioProcess(void) override;
//! Get the current instance of the Audio Processes
static AudioProcess *get_instance() {
return _theAudioProcess;
}
INTRINSIC(I_playSFX);
INTRINSIC(I_playAmbientSFX);
INTRINSIC(I_playSFXCru);
INTRINSIC(I_playAmbientSFXCru);
INTRINSIC(I_isSFXPlaying);
INTRINSIC(I_isSFXPlayingForObject);
INTRINSIC(I_setVolumeSFX);
INTRINSIC(I_setVolumeForObjectSFX);
INTRINSIC(I_stopSFX);
INTRINSIC(I_stopSFXCru);
INTRINSIC(I_stopAllSFX);
void run() override;
void playSFX(int sfxNum, int priority, ObjId objId, int loops,
bool no_duplicates, uint32 pitchShift,
uint16 volume, int16 calcVol, int8 balance,
bool ambient);
void playSFX(int sfxNum, int priority, ObjId objId, int loops,
bool no_duplicates = false, uint32 pitchShift = PITCH_SHIFT_NONE,
uint16 volume = 0x80, bool ambient = false) {
playSFX(sfxNum, priority, objId, loops, no_duplicates, pitchShift, volume, -1, 0, ambient);
}
//! stop sfx on object. set sfxNum = -1 to stop all for object.
void stopSFX(int sfxNum, ObjId objId);
bool isSFXPlaying(int sfxNum);
bool isSFXPlayingForObject(int sfxNum, ObjId objId);
void setVolumeSFX(int sfxNum, uint8 volume);
void setVolumeForObjectSFX(ObjId objId, int sfxNum, uint8 volume);
bool playSpeech(const Std::string &barked, int shapenum, ObjId objId,
uint32 pitchShift = PITCH_SHIFT_NONE, uint16 volume = 255);
void stopSpeech(const Std::string &barked, int shapenum, ObjId objId);
bool isSpeechPlaying(const Std::string &barked, int shapenum);
//! get length (in milliseconds) of speech
uint32 getSpeechLength(const Std::string &barked, int shapenum) const;
//! play a sample (without storing a SampleInfo)
//! returns channel sample is played on, or -1
int playSample(AudioSample *sample, int priority, int loops, bool isSpeech = false,
uint32 pitchShift = PITCH_SHIFT_NONE, int16 volume = 255,
int8 balance = 0, bool ambient = false);
//! pause all currently playing samples
void pauseAllSamples();
//! unpause all currently playing samples
void unpauseAllSamples();
//! stop all samples except speech
void stopAllExceptSpeech();
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
private:
uint32 _paused;
//! play the next speech sample for the text in this SampleInfo
//! note: si is reused if successful
//! returns true if there was speech left to play, or false if finished
bool continueSpeech(SampleInfo &si);
bool calculateSoundVolume(ObjId objId, int16 &volume, int8 &balance) const;
static AudioProcess *_theAudioProcess;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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