1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_AUDIO_AUDIOSAMPLE_H
#define ULTIMA8_AUDIO_AUDIOSAMPLE_H
namespace Audio {
class SeekableAudioStream;
}
namespace Ultima {
namespace Ultima8 {
class AudioSample {
protected:
uint32 _sampleRate;
uint32 _bits;
bool _stereo;
uint32 _length;
uint32 _bufferSize;
uint8 const *_buffer;
bool _deleteBuffer;
public:
AudioSample(const uint8 *buffer, uint32 size, uint32 bits, bool stereo, bool deleteBuffer);
virtual ~AudioSample(void);
inline uint32 getRate() const {
return _sampleRate;
}
inline uint32 getBits() const {
return _bits;
}
inline bool isStereo() const {
return _stereo;
}
//! get AudioSample _length (in samples)
inline uint32 getLength() const {
return _length;
}
virtual Audio::SeekableAudioStream *makeStream() const = 0;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
|