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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_KERNEL_DELAYPROCESS_H
#define ULTIMA8_KERNEL_DELAYPROCESS_H
#include "ultima/ultima8/kernel/process.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
// a process that waits a number of ticks before terminating
class DelayProcess : public Process {
public:
explicit DelayProcess(int count_ = 0);
~DelayProcess() override;
ENABLE_RUNTIME_CLASSTYPE()
void run() override;
Common::String dumpInfo() const override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
protected:
int _count;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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