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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_KERNEL_OBJECT_H
#define ULTIMA8_KERNEL_OBJECT_H
#include "ultima/ultima8/misc/classtype.h"
#include "ultima/ultima8/misc/debugger.h"
namespace Ultima {
namespace Ultima8 {
enum ReservedObjId {
kUndefinedId = 0,
kMainActorId = 1,
kGuardianId = 666
};
class Usecode;
class Object {
public:
Object() : _objId(0xFFFF) {}
virtual ~Object();
ENABLE_RUNTIME_CLASSTYPE_BASE()
//! get this Object's objID
inline ObjId getObjId() const {
return _objId;
}
//! Assign self and contents (if any) an objID
//! \return the assiged ID
virtual ObjId assignObjId();
//! Clear objID of self and contents (if any)
virtual void clearObjId();
//! dump some info about this object to a string
virtual Common::String dumpInfo() const;
//! Spawn a usecode function on this object
//! \param classid The usecode class to run
//! \param offset The offset in that class to run
//! \param u The Usecode object containing the class
//! \param args Optional arguments to the spawned process
//! \param argsize The size (in bytes) of the optional arguments
//! \return the PID of the spawned process
ProcId callUsecode(uint16 classid, uint16 offset,
const uint8 *args = 0, int argsize = 0);
bool loadData(Common::ReadStream *rs, uint32 version);
virtual void saveData(Common::WriteStream *ws);
protected:
ObjId _objId;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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