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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_MISC_BOX_H
#define ULTIMA8_MISC_BOX_H
#include "common/scummsys.h"
namespace Ultima {
namespace Ultima8 {
/**
* Represents a worldspace bounding box and manipulation of those bounds.
* The box is built from a world point and positive dimensions
* The box has reversed coordinates for x and y, meaning those dimensions are
* subtracted from primary world point to calculate other points.
*/
struct Box {
int32 _x, _y, _z;
int32 _xd, _yd, _zd;
Box() : _x(0), _y(0), _z(0), _xd(0), _yd(0), _zd(0) {}
Box(int nx, int ny, int nz, int nxd, int nyd, int nzd)
: _x(nx), _y(ny), _z(nz), _xd(nxd), _yd(nyd), _zd(nzd) {}
// Check if the Box is empty (its width, height, or depth is 0) or invalid (its width, height, or depth are negative).
bool isEmpty() const {
return _xd <= 0 || _yd <= 0 || _zd <= 0;
}
// Check to see if a Box is 'valid'
bool isValid() const {
return _xd >= 0 && _yd >= 0 && _zd >= 0;
}
// Check to see if a point is within the Box
bool contains(int32 px, int32 py, int32 pz) const {
return px > _x - _xd && px <= _x &&
py > _y - _yd && py <= _y &&
pz >= _z && pz < _z + _zd;
}
// Check to see if a 2d point is within the XY of the Box
bool containsXY(int32 px, int32 py) const {
return px > _x - _xd && px <= _x &&
py > _y - _yd && py <= _y;
}
// Check to see if the box is below a point
bool isBelow(int32 px, int32 py, int32 pz) const {
return px > _x - _xd && px <= _x &&
py > _y - _yd && py <= _y &&
pz >= _z + _zd;
}
// Move the Box (Relative)
void translate(int32 dx, int32 dy, int32 dz) {
_x += dx;
_y += dy;
_z += dz;
}
// Move the Box (Absolute)
void moveTo(int32 nx, int32 ny, int32 nz) {
_x = nx;
_y = ny;
_z = nz;
}
// Resize the Box (Absolute)
void resize(int32 nxd, int32 nyd, int32 nzd) {
_xd = nxd;
_yd = nyd;
_zd = nzd;
}
bool overlaps(const Box &o) const {
if (_x <= o._x - o._xd || o._x <= _x - _xd)
return false;
if (_y <= o._y - o._yd || o._y <= _y - _yd)
return false;
if (_z + _zd <= o._z || o._z + o._zd <= _z)
return false;
return true;
}
bool overlapsXY(const Box& o) const {
if (_x <= o._x - o._xd || o._x <= _x - _xd)
return false;
if (_y <= o._y - o._yd || o._y <= _y - _yd)
return false;
return true;
}
void extend(const Box &o) {
int32 x2 = MIN(_x - _xd, o._x - o._xd);
int32 y2 = MIN(_y - _yd, o._y - o._yd);
int32 z2 = MAX(_z + _zd, o._z + o._zd);
_x = MAX(_x, o._x);
_y = MAX(_y, o._y);
_z = MIN(_z, o._z);
_xd = _x - x2;
_yd = _y - y2;
_zd = z2 - _z;
}
bool operator==(const Box &rhs) const { return equals(rhs); }
bool operator!=(const Box &rhs) const { return !equals(rhs); }
bool equals(const Box &o) const {
return (_x == o._x && _y == o._y && _z == o._z &&
_xd == o._xd && _yd == o._yd && _zd == o._zd);
}
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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