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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_MISC_ENCODING_H
#define ULTIMA8_MISC_ENCODING_H
#include "common/scummsys.h"
namespace Ultima {
namespace Ultima8 {
extern const uint8 reverse_encoding[256];
extern const uint16 encoding[256];
// first byte in shift_jis character stream encoded as LSbyte in sjis
// if first byte is >= 0x80 then second byte in character stream as MSB in sjis
// return value is index in U8's japanese font. 0 for missing codepoints
uint16 shiftjis_to_ultima8(uint16 sjis);
uint32 shiftjis_to_unicode(uint16 sjis);
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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