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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_MISC_IDMAN_H
#define ULTIMA8_MISC_IDMAN_H
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima8 {
//
// idMan. Used to allocate and keep track of unused ids.
// Supposed to be used by Kernel and World for pID and ObjId
//
// The idMan itself uses a nifty linked list that is also an array.
// As such it has the advantages of both. Adds and removals are fast,
// As is checking to see if an ID is used.
//
// idMan works as a LILO (last in last out) for id recycling. So an id that has
// been cleared will not be used until all other currently unused ids have been
// allocated.
//
class idMan {
uint16 _begin; //!< start of the available range of IDs
uint16 _end; //!< current end of the range
uint16 _maxEnd; //!< end of the available range
uint16 _startCount; //!< number of IDs to make available initially
uint16 _usedCount; //!< number of IDs currently in use
Std::vector<uint16> _ids; //!< the 'next' field in a list of free IDs
uint16 _first; //!< the first ID in the free list
uint16 _last; //!< the last ID in the last list
public:
//! \param begin start of the range of available IDs
//! \param max_end end of the range of available IDs
//! \param startcount number of IDs to make available initially (0 = all)
idMan(uint16 begin, uint16 max_end, uint16 startcount = 0);
~idMan();
//! check if this idMan is full
bool isFull() const {
return _first == 0 && _end >= _maxEnd;
}
//! clear all IDs, reset size to the startcount, and set max_end to new_max
void clearAll(uint16 new_max = 0);
//! get a free ID
//! \return a free ID, or 0 if none are available
uint16 getNewID();
//! mark a given ID as used, expanding if necessary.
//! Note: reserveID is O(n), so don't use too often.
//! \return false if the ID was already used or is out of range
bool reserveID(uint16 id);
//! release an id
void clearID(uint16 id);
//! check if an ID is in use
bool isIDUsed(uint16 id) const {
return id >= _begin && id <= _end && _ids[id] == 0 && id != _last;
}
//! increase the maximum size
//! Note: this shouldn't be used in normal circumstances.
//! It exists for dumpMap currently. If that is rewritten not
//! to need more than 32768 object IDs, this function should be
//! deleted.
void setNewMax(uint16 maxEnd) {
_maxEnd = maxEnd;
}
void save(Common::WriteStream *ws) const;
bool load(Common::ReadStream *rs, uint32 version);
private:
//! double the amount of available IDs (up to the maximum passed
//! to the constructor)
void expand();
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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