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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/debugger.h"
#include "ultima/ultima8/usecode/uc_stack.h"
namespace Ultima {
namespace Ultima8 {
void UCStack::save(Common::WriteStream *ws) {
ws->writeUint32LE(_size);
ws->writeUint32LE(getSP());
ws->write(_bufPtr, stacksize());
}
bool UCStack::load(Common::ReadStream *rs, uint32 version) {
_size = rs->readUint32LE();
#ifdef USE_DYNAMIC_UCSTACK
if (_buf) delete[] _buf;
_buf = new uint8[_size];
#else
if (_size > sizeof(_bufArray)) {
warning("UCStack _size mismatch (buf_array too small)");
return false;
}
_buf = _bufArray;
#endif
uint32 sp = rs->readUint32LE();
_bufPtr = _buf + sp;
rs->read(_bufPtr, _size - sp);
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima
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