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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/common_types.h"
#include "ultima/ultima8/usecode/usecode.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
uint32 Usecode::get_class_event(uint32 classid, uint32 eventid) {
if (get_class_size(classid) == 0) return 0;
if (eventid >= get_class_event_count(classid)) {
warning("eventid too high: %u >= %u for class %u",
eventid, get_class_event_count(classid), classid);
}
const uint8 *data = get_class(classid);
uint32 offset = 0;
if (GAME_IS_U8) {
offset = data[12 + (eventid * 4) + 0];
offset += data[12 + (eventid * 4) + 1] << 8;
offset += data[12 + (eventid * 4) + 2] << 16;
offset += data[12 + (eventid * 4) + 3] << 24;
} else if (GAME_IS_CRUSADER) {
offset = data[20 + (eventid * 6) + 2];
offset += data[20 + (eventid * 6) + 3] << 8;
offset += data[20 + (eventid * 6) + 4] << 16;
offset += data[20 + (eventid * 6) + 5] << 24;
} else {
warning("Invalid game type.");
}
return offset;
}
} // End of namespace Ultima8
} // End of namespace Ultima
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