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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/debugger.h"
#include "ultima/ultima8/usecode/usecode_flex.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
const uint8 *UsecodeFlex::get_class(uint32 classid) {
const uint8 *obj = get_object_nodel(classid + 2);
return obj;
}
uint32 UsecodeFlex::get_class_size(uint32 classid) {
uint32 size = get_size(classid + 2);
return size;
}
const char *UsecodeFlex::get_class_name(uint32 classid) {
if (get_size(classid + 2) > 0) {
const uint8 *name_object = get_object_nodel(1);
return reinterpret_cast<const char *>(name_object + 4 + (13 * classid));
} else {
return nullptr;
}
}
uint32 UsecodeFlex::get_class_base_offset(uint32 classid) {
if (get_size(classid + 2) == 0) return 0;
if (GAME_IS_U8) {
return 0x0C;
} else if (GAME_IS_CRUSADER) {
const uint8 *obj = get_object_nodel(classid + 2);
uint32 offset = obj[8];
offset += obj[9] << 8;
offset += obj[10] << 16;
offset += obj[11] << 24;
offset--;
return offset;
} else {
warning("Invalid game type.");
return 0;
}
}
uint32 UsecodeFlex::get_class_event_count(uint32 classid) {
if (get_size(classid + 2) == 0) return 0;
if (GAME_IS_U8) {
return 32;
} else if (GAME_IS_CRUSADER) {
return (get_class_base_offset(classid) + 19) / 6;
} else {
warning("Invalid game type.");
return 0;
}
}
} // End of namespace Ultima8
} // End of namespace Ultima
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