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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_USECODE_USECODEFLEX_H
#define ULTIMA8_USECODE_USECODEFLEX_H
#include "ultima/ultima8/usecode/usecode.h"
#include "ultima/ultima8/filesys/raw_archive.h"
namespace Ultima {
namespace Ultima8 {
class UsecodeFlex : public Usecode, protected RawArchive {
public:
UsecodeFlex(Common::SeekableReadStream *rs) : RawArchive(rs) { }
~UsecodeFlex() override { }
const uint8 *get_class(uint32 classid) override;
uint32 get_class_size(uint32 classid) override;
const char *get_class_name(uint32 classid) override;
uint32 get_class_base_offset(uint32 classid) override;
uint32 get_class_event_count(uint32 classid) override;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif
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