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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef VCRUISE_AUDIO_PLAYER_H
#define VCRUISE_AUDIO_PLAYER_H
#include "common/mutex.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
namespace VCruise {
struct AudioMetadata;
class CachedAudio;
class AudioPlayer : public Audio::AudioStream {
public:
AudioPlayer(Audio::Mixer *mixer, const Common::SharedPtr<Audio::AudioStream> &baseStream, Audio::Mixer::SoundType soundType);
~AudioPlayer();
int readBuffer(int16 *buffer, const int numSamples) override;
bool isStereo() const override;
int getRate() const override;
bool endOfData() const override;
void play(byte volume, int8 balance);
void stop();
void setVolume(byte volume);
void setBalance(int8 balance);
void setVolumeAndBalance(byte volume, int8 balance);
private:
Common::Mutex _mutex;
Audio::SoundHandle _handle;
//bool _isLooping;
bool _isPlaying;
bool _exhausted;
Audio::Mixer *_mixer;
Common::SharedPtr<Audio::AudioStream> _baseStream;
Audio::Mixer::SoundType _soundType;
};
} // End of namespace VCruise
#endif
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