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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "engines/advancedDetector.h"
#include "vcruise/vcruise.h"
namespace Graphics {
struct Surface;
} // End of namespace Graphics
namespace VCruise {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_INCREASE_DRAG_DISTANCE,
{
_s("Improved click sensitivity"),
_s("Allows the mouse to be moved a short distance without cancelling click interactions. If this is off, any mouse movement while the mouse button is held cancels a click interaction."),
"vcruise_increase_drag_distance",
true,
0,
0
}
},
{
GAMEOPTION_FAST_ANIMATIONS,
{
_s("Faster animations"),
_s("Speeds up animations."),
"vcruise_fast_animations",
false,
0,
0
}
},
{
GAMEOPTION_LAUNCH_DEBUG,
{
_s("Start with debugger"),
_s("Starts with the debugger dashboard active."),
"vcruise_debug",
false,
0,
0
}
},
{
GAMEOPTION_SKIP_MENU,
{
_s("Skip main menu"),
_s("Starts a new game upon launching instead of going to the main menu."),
"vcruise_skip_menu",
false,
0,
0
}
},
{
GAMEOPTION_USE_4BIT_GRAPHICS,
{
_s("Use 16-color graphics"),
_s("Uses 16-color graphics."),
"vcruise_use_4bit",
false,
0,
0
}
},
{
GAMEOPTION_PRELOAD_SOUNDS,
{
_s("Preload sounds"),
_s("Preload sounds. May improve performance on slow hard drives."),
"vcruise_preload_sounds",
false,
0,
0
}
},
{
GAMEOPTION_FAST_VIDEO_DECODER,
{
_s("Faster video decoder (lower quality)"),
_s("Reduce video decoding CPU usage at the cost of quality."),
"vcruise_fast_video_decoder",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace VCruise
class VCruiseMetaEngine : public AdvancedMetaEngine<VCruise::VCruiseGameDescription> {
public:
const char *getName() const override {
return "vcruise";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return VCruise::optionsList;
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const VCruise::VCruiseGameDescription *desc) const override;
Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
};
bool VCruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
switch (f) {
case kSupportsLoadingDuringStartup:
return true;
default:
break;
}
return checkExtendedSaves(f);
}
Common::Error VCruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const VCruise::VCruiseGameDescription *desc) const {
*engine = new VCruise::VCruiseEngine(syst, reinterpret_cast<const VCruise::VCruiseGameDescription *>(desc));
return Common::kNoError;
}
Common::Array<Common::Keymap *> VCruiseMetaEngine::initKeymaps(const char *target) const {
Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "vcruise", "V-Cruise");
Common::Action *act;
act = new Common::Action(Common::kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
keymap->addAction(act);
act = new Common::Action("VCRUISE_ESCAPE", _("Escape"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventEscape);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
keymap->addAction(act);
act = new Common::Action("VCRUISE_HELP", _("Display help screen"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventHelp);
act->addDefaultInputMapping("F1");
keymap->addAction(act);
act = new Common::Action("VCRUISE_SAVE_GAME", _("Save game"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSaveGame);
act->addDefaultInputMapping("F2");
keymap->addAction(act);
act = new Common::Action("VCRUISE_LOAD_GAME", _("Load game"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventLoadGame);
act->addDefaultInputMapping("F3");
keymap->addAction(act);
act = new Common::Action("VCRUISE_SOUND_SETTINGS", _("Open sound settings"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundSettings);
act->addDefaultInputMapping("F4");
keymap->addAction(act);
act = new Common::Action("VCRUISE_QUIT", _("Quit game"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventQuit);
act->addDefaultInputMapping("F10");
keymap->addAction(act);
act = new Common::Action("VCRUISE_PAUSE", _("Pause game"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventPause);
act->addDefaultInputMapping("SPACE");
keymap->addAction(act);
act = new Common::Action("VCRUISE_MUSIC_TOGGLE", _("Toggle music on/off"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicToggle);
act->addDefaultInputMapping("F5");
keymap->addAction(act);
act = new Common::Action("VCRUISE_SOUND_TOGGLE", _("Toggle sound effects on/off"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundToggle);
act->addDefaultInputMapping("F6");
keymap->addAction(act);
act = new Common::Action("VCRUISE_MUSIC_VOLUME_DOWN", _("Music volume down"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicVolumeDown);
act->addDefaultInputMapping("F7");
keymap->addAction(act);
act = new Common::Action("VCRUISE_MUSIC_VOLUME_UP", _("Music volume up"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventMusicVolumeUp);
act->addDefaultInputMapping("F8");
keymap->addAction(act);
act = new Common::Action("VCRUISE_SOUND_EFFECTS_VOLUME_DOWN", _("Sound effect volume down"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundVolumeUp);
act->addDefaultInputMapping("F11");
keymap->addAction(act);
act = new Common::Action("VCRUISE_SOUND_EFFECTS_VOLUME_UP", _("Sound effect volume up"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSoundVolumeDown);
act->addDefaultInputMapping("F12");
keymap->addAction(act);
act = new Common::Action("VCRUISE_SKIP_ANIMATION", _("Skip current animation"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventSkipAnimation);
keymap->addAction(act);
act = new Common::Action("VCRUISE_PUT_ITEM", _("Cycle item in scene (debug cheat)"));
act->setCustomEngineActionEvent(VCruise::kKeymappedEventPutItem);
keymap->addAction(act);
return Common::Keymap::arrayOf(keymap);
}
#if PLUGIN_ENABLED_DYNAMIC(VCRUISE)
REGISTER_PLUGIN_DYNAMIC(VCRUISE, PLUGIN_TYPE_ENGINE, VCruiseMetaEngine);
#else
REGISTER_PLUGIN_STATIC(VCRUISE, PLUGIN_TYPE_ENGINE, VCruiseMetaEngine);
#endif
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