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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef VCRUISE_H
#define VCRUISE_H
#include "engines/engine.h"
#include "common/rect.h"
#include "vcruise/runtime.h"
#include "vcruise/detection.h"
/**
* This is the namespace of the V-Cruise engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Reah: Face the Unknown
* - Schizm: Mysterious Journey
*/
namespace VCruise {
class VCruiseEngine : public ::Engine {
protected:
// Engine APIs
Common::Error run() override;
public:
VCruiseEngine(OSystem *syst, const VCruiseGameDescription *gameDesc);
~VCruiseEngine() override;
bool hasFeature(EngineFeature f) const override;
void syncSoundSettings() override;
const VCruiseGameDescription *_gameDescription;
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
bool canSaveAutosaveCurrently() override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
void initializePath(const Common::FSNode &gamePath) override;
bool hasDefaultSave();
bool hasAnySave();
Common::Error loadMostRecentSave();
protected:
void pauseEngineIntern(bool pause) override;
private:
void handleEvents();
static void staticHandleMidiTimer(void *refCon);
void handleMidiTimer();
Common::Rect _videoRect;
Common::Rect _menuBarRect;
Common::Rect _trayRect;
Common::Rect _subtitleRect;
Common::FSNode _rootFSNode;
Common::SharedPtr<Runtime> _runtime;
};
} // End of namespace VCruise
#endif /* VCRUISE_H */
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