1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* The bottom part of this is file is adapted from SDL_rotozoom.c. The
* relevant copyright notice for those specific functions can be found at the
* top of that section.
*
*/
#include "graphics/blit.h"
#include "graphics/pixelformat.h"
#include "graphics/transform_struct.h"
#include "common/rect.h"
#include "math/utils.h"
namespace Graphics {
namespace {
static void scaleVertical(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint dstH, const uint srcH,
const byte flip, const uint bytesPerPixel) {
const bool flipy = flip & FLIP_V;
const int dstIncY = (flipy ? -static_cast<int>(dstPitch) : static_cast<int>(dstPitch));
if (flipy) {
dst += (dstH - 1) * dstPitch;
}
for (uint y = 0; y < dstH; y++) {
const byte *srcP = src + ((y * srcH) / dstH) * srcPitch;
memcpy(dst, srcP, w * bytesPerPixel);
dst += dstIncY;
}
}
template <typename Size>
static void scaleNN(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const byte flip) {
const bool flipx = flip & FLIP_H;
const bool flipy = flip & FLIP_V;
const int dstIncX = (flipx ? -1 : 1);
const int dstIncY = (flipy ? -static_cast<int>(dstPitch) : static_cast<int>(dstPitch));
if (flipx) {
dst += (dstW - 1) * sizeof(Size);
}
if (flipy) {
dst += (dstH - 1) * dstPitch;
}
int *scaleCacheX = new int[dstW];
for (uint x = 0; x < dstW; x++) {
scaleCacheX[x] = (x * srcW) / dstW;
}
for (uint y = 0; y < dstH; y++) {
const Size *srcP = (const Size *)(src + ((y * srcH) / dstH) * srcPitch);
Size *dst1 = (Size *)dst;
for (uint x = 0; x < dstW; x++) {
int val = srcP[scaleCacheX[x]];
*dst1 = val;
dst1 += dstIncX;
}
dst += dstIncY;
}
delete[] scaleCacheX;
}
} // End of anonymous namespace
bool scaleBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const Graphics::PixelFormat &fmt,
const byte flip) {
if (dstW == srcW && !(flip & FLIP_H)) {
if (dstH == srcH && !(flip & FLIP_V))
copyBlit(dst, src, dstPitch, srcPitch, dstW, dstH, fmt.bytesPerPixel);
else
scaleVertical(dst, src, dstPitch, srcPitch, dstW, dstH, srcH, flip, fmt.bytesPerPixel);
return true;
}
switch (fmt.bytesPerPixel) {
case 1:
scaleNN<uint8>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, flip);
return true;
case 2:
scaleNN<uint16>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, flip);
return true;
case 4:
scaleNN<uint32>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, flip);
return true;
default:
break;
}
return false;
}
/*
The functions below are adapted from SDL_rotozoom.c,
taken from SDL_gfx-2.0.18.
Its copyright notice:
=============================================================================
SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
=============================================================================
The functions have been adapted for different structures, coordinate
systems and pixel formats.
*/
namespace {
inline byte scaleBlitBilinearInterpolate(byte c01, byte c00, byte c11, byte c10, int ex, int ey) {
int t1 = ((((c01 - c00) * ex) >> 16) + c00) & 0xff;
int t2 = ((((c11 - c10) * ex) >> 16) + c10) & 0xff;
return (((t2 - t1) * ey) >> 16) + t1;
}
template <typename ColorMask, typename Size>
Size scaleBlitBilinearInterpolate(Size c01, Size c00, Size c11, Size c10, int ex, int ey,
const Graphics::PixelFormat &fmt) {
byte c01_a, c01_r, c01_g, c01_b;
fmt.colorToARGBT<ColorMask>(c01, c01_a, c01_r, c01_g, c01_b);
byte c00_a, c00_r, c00_g, c00_b;
fmt.colorToARGBT<ColorMask>(c00, c00_a, c00_r, c00_g, c00_b);
byte c11_a, c11_r, c11_g, c11_b;
fmt.colorToARGBT<ColorMask>(c11, c11_a, c11_r, c11_g, c11_b);
byte c10_a, c10_r, c10_g, c10_b;
fmt.colorToARGBT<ColorMask>(c10, c10_a, c10_r, c10_g, c10_b);
byte dp_a = scaleBlitBilinearInterpolate(c01_a, c00_a, c11_a, c10_a, ex, ey);
byte dp_r = scaleBlitBilinearInterpolate(c01_r, c00_r, c11_r, c10_r, ex, ey);
byte dp_g = scaleBlitBilinearInterpolate(c01_g, c00_g, c11_g, c10_g, ex, ey);
byte dp_b = scaleBlitBilinearInterpolate(c01_b, c00_b, c11_b, c10_b, ex, ey);
return fmt.ARGBToColorT<ColorMask>(dp_a, dp_r, dp_g, dp_b);
}
template <typename ColorMask, typename Size>
void scaleBlitBilinearLogic(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const Graphics::PixelFormat &fmt,
int *sax, int *say, byte flip) {
const bool flipx = flip & FLIP_H;
const bool flipy = flip & FLIP_V;
int spixelw = (srcW - 1);
int spixelh = (srcH - 1);
const byte *sp = src;
if (flipx) {
sp += spixelw * sizeof(Size);
}
if (flipy) {
sp += srcPitch * spixelh;
}
int *csay = say;
for (uint y = 0; y < dstH; y++) {
Size *dp = (Size *)(dst + (dstPitch * y));
const byte *csp = sp;
int *csax = sax;
for (uint x = 0; x < dstW; x++) {
/*
* Setup color source pointers
*/
int ex = (*csax & 0xffff);
int ey = (*csay & 0xffff);
int cx = (*csax >> 16);
int cy = (*csay >> 16);
const byte *c00, *c01, *c10, *c11;
c00 = c01 = c10 = sp;
if (cy < spixelh) {
if (flipy) {
c10 -= srcPitch;
} else {
c10 += srcPitch;
}
}
c11 = c10;
if (cx < spixelw) {
if (flipx) {
c01 -= sizeof(Size);
c11 -= sizeof(Size);
} else {
c01 += sizeof(Size);
c11 += sizeof(Size);
}
}
/*
* Draw and interpolate colors
*/
*dp = scaleBlitBilinearInterpolate<ColorMask, Size>(*(const Size *)c01, *(const Size *)c00, *(const Size *)c11, *(const Size *)c10, ex, ey, fmt);
/*
* Advance source pointer x
*/
int *salastx = csax;
csax++;
int sstepx = (*csax >> 16) - (*salastx >> 16);
if (flipx) {
sp -= sstepx * sizeof(Size);
} else {
sp += sstepx * sizeof(Size);
}
/*
* Advance destination pointer x
*/
dp++;
}
/*
* Advance source pointer y
*/
int *salasty = csay;
csay++;
int sstepy = (*csay >> 16) - (*salasty >> 16);
sstepy *= srcPitch;
if (flipy) {
sp = csp - sstepy;
} else {
sp = csp + sstepy;
}
}
}
template<typename ColorMask, typename Size, bool filtering>
void rotoscaleBlitLogic(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const Graphics::PixelFormat &fmt,
const TransformStruct &transform,
const Common::Point &newHotspot) {
const bool flipx = transform._flip & FLIP_H;
const bool flipy = transform._flip & FLIP_V;
assert(transform._angle != kDefaultAngle); // This would not be ideal; rotoscale() should never be called in conditional branches where angle = 0 anyway.
if (transform._zoom.x == 0 || transform._zoom.y == 0) {
return;
}
uint32 invAngle = 360 - (transform._angle % 360);
float invAngleRad = Math::deg2rad<uint32,float>(invAngle);
float invCos = cos(invAngleRad);
float invSin = sin(invAngleRad);
int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x));
int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x));
int icosy = (int)(invCos * (65536.0f * kDefaultZoomY / transform._zoom.y));
int isiny = (int)(invSin * (65536.0f * kDefaultZoomY / transform._zoom.y));
int xd = transform._hotspot.x << 16;
int yd = transform._hotspot.y << 16;
int cx = newHotspot.x;
int cy = newHotspot.y;
int ax = -icosx * cx;
int ay = -isiny * cx;
int sw = srcW - 1;
int sh = srcH - 1;
Size *pc = (Size *)dst;
for (uint y = 0; y < dstH; y++) {
int t = cy - y;
int sdx = ax + (isinx * t) + xd;
int sdy = ay - (icosy * t) + yd;
for (uint x = 0; x < dstW; x++) {
int dx = (sdx >> 16);
int dy = (sdy >> 16);
if (flipx) {
dx = sw - dx;
}
if (flipy) {
dy = sh - dy;
}
if (filtering) {
if ((dx > -1) && (dy > -1) && (dx < sw) && (dy < sh)) {
const byte *sp = src + dy * srcPitch + dx * sizeof(Size);
Size c00, c01, c10, c11;
c00 = *(const Size *)sp;
sp += sizeof(Size);
c01 = *(const Size *)sp;
sp += srcPitch;
c11 = *(const Size *)sp;
sp -= sizeof(Size);
c10 = *(const Size *)sp;
if (flipx) {
SWAP(c00, c01);
SWAP(c10, c11);
}
if (flipy) {
SWAP(c00, c10);
SWAP(c01, c11);
}
/*
* Interpolate colors
*/
int ex = (sdx & 0xffff);
int ey = (sdy & 0xffff);
*pc = scaleBlitBilinearInterpolate<ColorMask, Size>(c01, c00, c11, c10, ex, ey, fmt);
}
} else {
if ((dx >= 0) && (dy >= 0) && (dx < (int)srcW) && (dy < (int)srcH)) {
const byte *sp = src + dy * srcPitch + dx * sizeof(Size);
*pc = *(const Size *)sp;
}
}
sdx += icosx;
sdy += isiny;
pc++;
}
}
}
} // End of anonymous namespace
bool scaleBlitBilinear(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const Graphics::PixelFormat &fmt,
const byte flip) {
if (fmt.bytesPerPixel != 2 && fmt.bytesPerPixel != 4)
return false;
int *sax = new int[dstW + 1];
int *say = new int[dstH + 1];
assert(sax && say);
/*
* Precalculate row increments
*/
int spixelw = (srcW - 1);
int spixelh = (srcH - 1);
int sx = (int)(65536.0f * (float) spixelw / (float) (dstW - 1));
int sy = (int)(65536.0f * (float) spixelh / (float) (dstH - 1));
/* Maximum scaled source size */
int ssx = (srcW << 16) - 1;
int ssy = (srcH << 16) - 1;
/* Precalculate horizontal row increments */
int csx = 0;
int *csax = sax;
for (uint x = 0; x <= dstW; x++) {
*csax = csx;
csax++;
csx += sx;
/* Guard from overflows */
if (csx > ssx) {
csx = ssx;
}
}
/* Precalculate vertical row increments */
int csy = 0;
int *csay = say;
for (uint y = 0; y <= dstH; y++) {
*csay = csy;
csay++;
csy += sy;
/* Guard from overflows */
if (csy > ssy) {
csy = ssy;
}
}
if (fmt == createPixelFormat<8888>()) {
scaleBlitBilinearLogic<ColorMasks<8888>, uint32>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, sax, say, flip);
} else if (fmt == createPixelFormat<888>()) {
scaleBlitBilinearLogic<ColorMasks<888>, uint32>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, sax, say, flip);
} else if (fmt == createPixelFormat<565>()) {
scaleBlitBilinearLogic<ColorMasks<565>, uint16>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, sax, say, flip);
} else if (fmt == createPixelFormat<555>()) {
scaleBlitBilinearLogic<ColorMasks<555>, uint16>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, sax, say, flip);
} else if (fmt.bytesPerPixel == 4) {
scaleBlitBilinearLogic<ColorMasks<0>, uint32>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, sax, say, flip);
} else if (fmt.bytesPerPixel == 2) {
scaleBlitBilinearLogic<ColorMasks<0>, uint16>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, sax, say, flip);
} else {
delete[] sax;
delete[] say;
return false;
}
delete[] sax;
delete[] say;
return true;
}
bool rotoscaleBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const Graphics::PixelFormat &fmt,
const TransformStruct &transform,
const Common::Point &newHotspot) {
if (fmt.bytesPerPixel == 4) {
rotoscaleBlitLogic<ColorMasks<0>, uint32, false>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt.bytesPerPixel == 2) {
rotoscaleBlitLogic<ColorMasks<0>, uint16, false>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt.bytesPerPixel == 1) {
rotoscaleBlitLogic<ColorMasks<0>, uint8, false>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else {
return false;
}
return true;
}
bool rotoscaleBlitBilinear(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,
const uint srcW, const uint srcH,
const Graphics::PixelFormat &fmt,
const TransformStruct &transform,
const Common::Point &newHotspot) {
if (fmt == createPixelFormat<8888>()) {
rotoscaleBlitLogic<ColorMasks<8888>, uint32, true>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt == createPixelFormat<888>()) {
rotoscaleBlitLogic<ColorMasks<888>, uint32, true>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt == createPixelFormat<565>()) {
rotoscaleBlitLogic<ColorMasks<565>, uint16, true>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt == createPixelFormat<555>()) {
rotoscaleBlitLogic<ColorMasks<555>, uint16, true>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt.bytesPerPixel == 4) {
rotoscaleBlitLogic<ColorMasks<0>, uint32, true>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else if (fmt.bytesPerPixel == 2) {
rotoscaleBlitLogic<ColorMasks<0>, uint16, true>(dst, src, dstPitch, srcPitch, dstW, dstH, srcW, srcH, fmt, transform, newHotspot);
} else {
return false;
}
return true;
}
} // End of namespace Graphics
|