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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_MACGUI_MACTEXTWINDOW_H
#define GRAPHICS_MACGUI_MACTEXTWINDOW_H
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/mactext.h"
namespace Graphics {
class MacTextWindow : public MacWindow {
public:
MacTextWindow(MacWindowManager *wm, const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
MacTextWindow(MacWindowManager *wm, const Font *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
virtual ~MacTextWindow();
virtual void resize(int w, int h) override;
void setDimensions(const Common::Rect &r) override;
virtual bool processEvent(Common::Event &event) override;
virtual bool draw(ManagedSurface *g, bool forceRedraw = false) override;
virtual bool draw(bool forceRedraw = false) override;
virtual void blit(ManagedSurface *g, Common::Rect &dest) override;
void setTextWindowFont(const MacFont *macFont);
const MacFont *getTextWindowFont();
void appendText(const Common::U32String &str, const MacFont *macFont = nullptr, bool skipAdd = false);
void appendText(const Common::String &str, const MacFont *macFont = nullptr, bool skipAdd = false);
void clearText();
void setMarkdownText(const Common::U32String &str);
void setEditable(bool editable) { _editable = editable; _mactext->setEditable(editable); }
void setSelectable(bool selectable) { _selectable = selectable; }
void undrawCursor();
const Common::U32String &getInput() { return _inputText; }
void clearInput();
void appendInput(const Common::U32String &str);
void appendInput(const Common::String &str);
Common::U32String getSelection(bool formatted = false, bool newlines = true);
void clearSelection();
Common::U32String cutSelection();
const SelectedText *getSelectedText() { return &_selectedText; }
int getTextHeight() { return _mactext->getTextHeight(); }
int getMouseLine(int x, int y);
/**
* if we want to draw the text which color is not black, then we need to set _textColorRGB
* @param rgb text color you want to draw
*/
void setTextColorRGB (uint32 rgb) { _textColorRGB = rgb; }
private:
void init(bool cursorHandler);
bool isCutAllowed();
void scroll(int delta);
void calcScrollBar();
void undrawInput();
void drawInput();
void drawSelection();
void updateCursorPos();
void startMarking(int x, int y);
void updateTextSelection(int x, int y);
public:
int _cursorX, _cursorY;
bool _cursorState;
bool _cursorDirty;
Common::Rect *_cursorRect;
bool _cursorOff;
bool _editable;
bool _selectable;
int _scrollPos;
private:
MacText *_mactext;
const MacFont *_font;
const Font *_fontRef;
ManagedSurface *_cursorSurface;
bool _inTextSelection;
SelectedText _selectedText;
int _maxWidth;
Common::U32String _inputText;
uint _inputTextHeight;
bool _inputIsDirty;
MacMenu *_menu;
int _bgcolor;
int _textColorRGB;
};
} // End of namespace Graphics
#endif
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