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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_PALETTE_H
#define GRAPHICS_PALETTE_H
#include "common/hashmap.h"
namespace Graphics {
/**
* Constants available for use in paletted code
*/
#define PALETTE_COUNT 256
#define PALETTE_SIZE (256 * 3)
/**
* @brief Simple class for handling a palette data.
*
* The palette data is specified in interleaved RGB format. That is, the
* first byte of the memory block 'colors' points at is the red component
* of the first new color; the second byte the green component of the first
* new color; the third byte the blue component, the last byte to the alpha
* (transparency) value. Then the second color starts, and so on. So memory
* looks like this: R1-G1-B1-R2-G2-B2-R3-...
*/
class Palette {
byte *_data;
uint16 _size;
public:
static const uint16 npos = 0xFFFF;
/**
* @brief Construct a new Palette object
*
* @param size the number of palette entries
*/
Palette(uint size);
/**
* @brief Construct a new Palette object
*
* @param data the palette data, in interleaved RGB format
* @param size the number of palette entries
*/
Palette(const byte *data, uint size);
Palette(const Palette &p);
~Palette();
/**
* Constructs a new palette containing the standarad EGA palette
*/
static Palette createEGAPalette();
Palette &operator=(const Palette &rhs);
bool operator==(const Palette &rhs) const { return equals(rhs); }
bool operator!=(const Palette &rhs) const { return !equals(rhs); }
bool equals(const Palette &p) const;
bool contains(const Palette &p) const;
const byte *data() const { return _data; }
uint size() const { return _size; }
void set(uint entry, byte r, byte g, byte b) {
assert(entry < _size);
_data[entry * 3 + 0] = r;
_data[entry * 3 + 1] = g;
_data[entry * 3 + 2] = b;
}
void get(uint entry, byte &r, byte &g, byte &b) const {
assert(entry < _size);
r = _data[entry * 3 + 0];
g = _data[entry * 3 + 1];
b = _data[entry * 3 + 2];
}
/**
* Finds the index of an exact color from the palette.
*
* @return the palette index or npos if not found
*/
uint find(byte r, byte g, byte b) const {
for (uint i = 0; i < _size; i++) {
if (_data[i * 3 + 0] == r && _data[i * 3 + 1] == g && _data[i * 3 + 2] == b)
return i;
}
return npos;
}
/**
* Finds the index of the closest color from the palette.
*
* @param useNaiveAlg if true, use a simpler algorithm
*
* @return the palette index
*/
byte findBestColor(byte r, byte g, byte b, bool useNaiveAlg = false) const;
void clear();
/**
* Replace the specified range of the palette with new colors.
* The palette entries from 'start' till (start+num-1) will be replaced - so
* a full palette update is accomplished via start=0, num=256.
*
* @param colors the new palette data, in interleaved RGB format
* @param start the first palette entry to be updated
* @param num the number of palette entries to be updated
*
* @note It is an error if start+num exceeds 256.
*/
void set(const byte *colors, uint start, uint num);
void set(const Palette &p, uint start, uint num);
/**
* Grabs a specified part of the currently active palette.
* The format is the same as for setPalette.
*
* @param colors the palette data, in interleaved RGB format
* @param start the first platte entry to be read
* @param num the number of palette entries to be read
*
* @note It is an error if start+num exceeds 256.
*/
void grab(byte *colors, uint start, uint num) const;
void grab(Palette &p, uint start, uint num) const;
};
class PaletteLookup {
public:
PaletteLookup();
/**
* @brief Construct a new Palette Lookup object
*
* @param palette the palette data, in interleaved RGB format
* @param len the number of palette entries to be read
*/
PaletteLookup(const byte *palette, uint len);
/**
* @brief Pass palette to the look up. It also compares given palette
* with the current one and resets cache only when their contents is different.
*
* @param palette the palette data, in interleaved RGB format
* @param len the number of palette entries to be read
*
* @return true if palette was changed and false if it was the same
*/
bool setPalette(const byte *palette, uint len);
/**
* @brief This method returns closest color from the palette
* and it uses cache for faster lookups
*
* @param useNaiveAlg if true, use a simpler algorithm
*
* @return the palette index
*/
byte findBestColor(byte r, byte g, byte b, bool useNaiveAlg = false);
/**
* @brief This method creates a map from the given palette
* that can be used by crossBlitMap().
*
* @param palette the palette data, in interleaved RGB format
* @param len the number of palette entries to be read
* @param useNaiveAlg if true, use a simpler algorithm
*
* @return the created map, or nullptr if one isn't needed.
*/
uint32 *createMap(const byte *srcPalette, uint len, bool useNaiveAlg = false);
private:
Palette _palette;
uint _paletteSize;
Common::HashMap<int, byte> _colorHash;
};
} // // end of namespace Graphics
#endif
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