File: surface.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (645 lines) | stat: -rw-r--r-- 20,319 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GRAPHICS_SURFACE_H
#define GRAPHICS_SURFACE_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/list.h"

namespace Common {
struct Rect;
struct Point;
}

#include "graphics/pixelformat.h"
#include "graphics/transform_struct.h"

namespace Graphics {

/**
 * @defgroup graphics_surface Surface
 * @ingroup graphics
 *
 * @brief Surface class for managing an arbitrary graphics surface.
 *
 * @{
 */

struct TransformStruct;

enum DitherMethod {
	kDitherNaive,
	kDitherFloyd,
	kDitherAtkinson,
	kDitherBurkes,
	kDitherFalseFloyd,
	kDitherSierra,
	kDitherSierraTwoRow,
	kDitherSierraLite,
	kDitherStucki,
	kDitherJarvis,
};

/**
 * An arbitrary graphics surface that can be the target (or source) of blit
 * operations, font rendering, etc.
 */
struct Surface {
	/**
	 * Width of the surface.
	 */
	int16 w;

	/**
	 * Height of the surface.
	 */
	int16 h;

	/**
	 * Number of bytes in a pixel line.
	 *
	 * @note This might not equal w * bytesPerPixel.
	 */
	int32 pitch;

protected:
	/**
	 * Pixel data of the surface.
	 */
	void *pixels;

public:
	/**
	 * Pixel format of the surface.
	 */
	PixelFormat format;

	/**
	 * Construct a simple Surface object.
	 */
	Surface() : w(0), h(0), pitch(0), pixels(0), format() {
	}

	/**
	 * Return a pointer to the pixel data.
	 *
	 * @return Pointer to the pixel data.
	 */
	inline const void *getPixels() const {
		return pixels;
	}

	/**
	 * Return a pointer to the pixel data.
	 *
	 * @return Pointer to the pixel data.
	 */
	inline void *getPixels() {
		return pixels;
	}

	/**
	 * Set the pixel data.
	 *
	 * Note that this is a simply a setter. Be aware of that when using it.
	 *
	 * @param newPixels The new pixel data.
	 */
	void setPixels(void *newPixels) { pixels = newPixels; }

	/**
	 * Return a pointer to the pixel at the specified point.
	 *
	 * @param x  The x coordinate of the pixel.
	 * @param y  The y coordinate of the pixel.
	 *
	 * @return Pointer to the pixel.
	 */
	inline const void *getBasePtr(int x, int y) const {
		return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel;
	}

	/**
	 * Return a pointer to the pixel at the specified point.
	 *
	 * @param x  The x coordinate of the pixel.
	 * @param y  The y coordinate of the pixel.
	 *
	 * @return Pointer to the pixel.
	 */
	inline void *getBasePtr(int x, int y) {
		return static_cast<byte *>(pixels) + y * pitch + x * format.bytesPerPixel;
	}

	/**
	 * Return the pixel at the specified point.
	 *
	 * @param x  The x coordinate of the pixel.
	 * @param y  The y coordinate of the pixel.
	 *
	 * @return The value of the pixel.
	 */
	inline uint32 getPixel(int x, int y) const {
		assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4);
		if (format.bytesPerPixel == 1)
			return *((const uint8 *)getBasePtr(x, y));
		else if (format.bytesPerPixel == 2)
			return *((const uint16 *)getBasePtr(x, y));
		else if (format.bytesPerPixel == 3)
			return READ_UINT24(getBasePtr(x, y));
		else if (format.bytesPerPixel == 4)
			return *((const uint32 *)getBasePtr(x, y));
		else
			return 0;
	}

	/**
	 * Set the pixel at the specified point.
	 *
	 * @param x     The x coordinate of the pixel.
	 * @param y     The y coordinate of the pixel.
	 * @param pixel The value of the pixel.
	 */
	inline void setPixel(int x, int y, int pixel) {
		assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4);
		assert(x >= 0 && x < w && y >= 0 && y < h);
		if (format.bytesPerPixel == 1)
			*((uint8 *)getBasePtr(x, y)) = pixel;
		else if (format.bytesPerPixel == 2)
			*((uint16 *)getBasePtr(x, y)) = pixel;
		else if (format.bytesPerPixel == 3)
			WRITE_UINT24(getBasePtr(x, y), pixel);
		else if (format.bytesPerPixel == 4)
			*((uint32 *)getBasePtr(x, y)) = pixel;
	}

	/**
	 * Allocate memory for the pixel data of the surface.
	 *
	 * The client code is responsible for calling @ref free.
	 *
	 * @param width   Width of the surface object.
	 * @param height  Height of the surface object.
	 * @param format  The pixel format to be used by the surface.
	 */
	void create(int16 width, int16 height, const PixelFormat &format);

	/**
	 * Release the memory used by the pixel memory of this surface.
	 *
	 * This is the counterpart of @ref create().
	 *
	 * @b Important: Only use this if you created the surface data using
	 * @ref create. Otherwise, this function has undefined behavior.
	 */
	void free();

	/**
	 * Set up a surface with user-specified data.
	 *
	 * This simply sets the 'internal' attributes of the surface. It
	 * does free old data using @ref free or similar methods.
	 *
	 * @param width   Width of the pixel data.
	 * @param height  Height of the pixel data.
	 * @param pitch   Pitch of the pixel data.
	 * @param pixels  Pixel data.
	 * @param format  Pixel format of the pixel data.
	 */
	void init(int16 width, int16 height, int16 pitch, void *pixels, const PixelFormat &format);

	/**
	 * Copy the data from another surface.
	 *
	 * This calls @ref free on the current surface to assure that it is
	 * clean. Make sure that the current data was created using @ref create.
	 * Otherwise, the results are undefined.
	 *
	 * @param surf  The surface to copy from.
	 */
	void copyFrom(const Surface &surf);

	/**
	 * Convert the data from another surface to the specified format.
	 *
	 * This calls @ref free on the current surface to assure that it is
	 * clean. Make sure that the current data was created using @ref create.
	 * Otherwise, the results are undefined.
	 *
	 * @param surf    The surface to convert from.
	 * @param format  The pixel format to convert to.
	 */
	void convertFrom(const Surface &surf, const PixelFormat &format);

	/**
	 * Create a surface that represents a sub-area of this Surface object.
	 *
	 * The pixel (0, 0) of the returned Surface will be the same as pixel
	 * (area.x, area.y) of the parent surface. Changes to any of the parent surface
	 * objects will change the shared pixel data.
	 *
	 * The returned surface is only valid as long as this Surface
	 * object still exists, that is, its pixel data is not destroyed or
	 * reallocated.
	 *
	 * @b Important: Never attempt to free the returned surface.
	 *
	 * @param area  The area to be represented. Note that the area
	 *              will get clipped in case it does not fit.
	 */
	Surface getSubArea(const Common::Rect &area);

	/**
	 * Create a surface that represents a sub-area of this Surface object.
	 *
	 * The pixel (0, 0) of the returned surface will be the same as pixel
	 * (area.x, area.y) of the parent surface.
	 *
	 * The returned surface is only valid as long as this Surface
	 * object still exists, that is, its pixel data is not destroyed or
	 * reallocated.
	 *
	 * @b Important: Never attempt to free the returned surface.
	 *
	 * @param area  The area to be represented. Note that the area
	 *              will get clipped in case it does not fit.
	 */
	const Surface getSubArea(const Common::Rect &area) const;

	/**
	 * Clip the given source bounds so the passed destBounds will be entirely on-screen.
	 */
	bool clip(Common::Rect &srcBounds, Common::Rect &destBounds) const;

	/**
	 * Copy a bitmap to the internal buffer of the surface.
	 *
	 * The pixel format of the buffer must match the pixel format of the surface.
	 *
	 * @param buffer    Buffer containing the graphics data source.
	 * @param srcPitch  Pitch of the buffer (number of bytes in a scanline).
	 * @param destX     The x coordinate of the destination rectangle.
	 * @param destY     The y coordinate of the destination rectangle.
	 * @param width     Width of the destination rectangle.
	 * @param height    Height of the destination rectangle.
	 */
	void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height);
	/**
	 * Copy a bitmap to the internal buffer of the surface.
	 *
	 * The pixel format of the buffer must match the pixel format of the surface.
	 *
	 * @param srcSurface  Source of the bitmap data.
	 * @param destX       The x coordinate of the destination rectangle.
	 * @param destY       The y coordinate of the destination rectangle.
	 * @param subRect     The subRect of the surface to be blitted.
	 */
	void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);

	/**
	 * Copy a bitmap to the internal buffer of the surface.
	 *
	 * The pixel format of the buffer must match the pixel format of the surface.
	 *
	 * @param buffer    Buffer containing the graphics data source.
	 * @param srcPitch  Pitch of the buffer (number of bytes in a scanline).
	 * @param destX     The x coordinate of the destination rectangle.
	 * @param destY     The y coordinate of the destination rectangle.
	 * @param width     Width of the destination rectangle.
	 * @param height    Height of the destination rectangle.
	 * @param key
	 */
	void copyRectToSurfaceWithKey(const void *buffer, int srcPitch, int destX, int destY, int width, int height, uint32 key);

	/**
	 * Copy a bitmap to the internal buffer of the surface.
	 *
	 * The pixel format of the buffer must match the pixel format of the surface.
	 *
	 * @param srcSurface  Source of the bitmap data.
	 * @param destX       The x coordinate of the destination rectangle.
	 * @param destY       The y coordinate of the destination rectangle.
	 * @param subRect     The subRect of the surface to be blitted.
	 * @param key
	 */
	void copyRectToSurfaceWithKey(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect, uint32 key);

	/**
	 * Convert the data to another pixel format.
	 *
	 * This works in-place. This means it does not create an additional buffer
	 * for the conversion process. The value of 'pixels' might change though
	 * (that means it might realloc the pixel data).
	 *
	 * @b Important: Only use this if you created the surface data using
	 * @ref create. Otherwise, this function has undefined behavior.
	 *
	 * @param dstFormat  The desired format.
	 */
	inline void convertToInPlace(const PixelFormat &dstFormat) {
		convertToInPlace(dstFormat, nullptr, 0);
	}

	/**
	 * Convert the data to another pixel format.
	 *
	 * This works in-place. This means it does not create an additional buffer
	 * for the conversion process. The value of 'pixels' might change though
	 * (that means it might realloc the pixel data).
	 *
	 * @b Important: Only use this if you created the surface data using
	 * @ref create. Otherwise, this function has undefined behavior.
	 *
	 * @param dstFormat  The desired format.
	 * @param palette    The palette (in RGB888), if the source format has one.
	 * @param paletteCount	The number of colors in the palette.
	 */
	void convertToInPlace(const PixelFormat &dstFormat, const byte *palette, uint16 paletteCount);

	/**
	 * Convert the data to another pixel format.
	 *
	 * The client code must call @ref free on the returned surface and then delete
	 * it.
	 *
	 * @param dstFormat   The desired format.
	 * @param srcPalette  The palette (in RGB888), if the source format has a bpp of 1.
	 * @param srcPaletteCount The color count in the for the srcPalette.
	 * @param dstPalette  The palette (in RGB888), If the destination format has a bpp of 1.
	 * @param dstaletteCount The color count in the for the dstPalette.
	 * @param method      The dithering method if destination format has a bpp of 1. Default is Floyd-Steinberg.
	 */
	Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *srcPalette = 0, int srcPaletteCount = 256, const byte *dstPalette = 0, int dstPaletteCount = 0, DitherMethod method = kDitherFloyd) const;

protected:
	void ditherFloyd(const byte *srcPalette, int srcPaletteCount, Surface *dstSurf, const byte *dstPalette, int dstPaletteCount, DitherMethod method, const PixelFormat &dstFormat) const;

public:

	/**
	 * Draw a line.
	 *
	 * @param x0     The x coordinate of the start point.
	 * @param y0     The y coordinate of the start point.
	 * @param x1     The x coordinate of the end point.
	 * @param y1     The y coordinate of the end point.
	 * @param color  Color of the line.
	 *
	 * @note This is just a wrapper around Graphics::drawLine.
	 */
	void drawLine(int x0, int y0, int x1, int y1, uint32 color);

	/**
	 * Draw a thick line.
	 *
	 * @param x0     The x coordinate of the start point.
	 * @param y0     The y coordinate of the start point.
	 * @param x1     The x coordinate of the end point.
	 * @param y1     The y coordinate of the end point.
	 * @param penX   Width of the pen (thickness in the x direction).
	 * @param penY   Height of the pen (thickness in the y direction).
	 * @param color  Color of the line.
	 *
	 * @note This is just a wrapper around Graphics::drawThickLine.
	 *
	 * @note The x/y coordinates of the start and end points are the upper leftmost part of the pen.
	 */
	void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color);

	/**
	 * Draw a horizontal line.
	 *
	 * @param x      The start x coordinate of the line.
	 * @param y      The y coordinate of the line.
	 * @param x2     The end x coordinate of the line.
	 *               In case x > x2, the coordinates are swapped.
	 * @param color  Color of the line.
	 */
	void hLine(int x, int y, int x2, uint32 color);

	/**
	 * Draw a vertical line.
	 *
	 * @param x      The x coordinate of the line.
	 * @param y      The start y coordinate of the line.
	 * @param y2     The end y coordinate of the line.
	 *               In case y > y2, the coordinates are swapped.
	 * @param color  Color of the line.
	 */
	void vLine(int x, int y, int y2, uint32 color);

	/**
	 * Fill a rect with a given color.
	 *
	 * @param r      The rectangle to fill.
	 * @param color  The color to fill the rect with.
	 */
	void fillRect(Common::Rect r, uint32 color);

	/**
	 * Draw a frame around a specified rect.
	 *
	 * @param r      The rectangle to frame.
	 * @param color  The color of the frame.
	 */
	void frameRect(const Common::Rect &r, uint32 color);

	/**
	 * Move the content of the surface horizontally or vertically
	 * by the given number of pixels.
	 */
	void move(int dx, int dy, int height);

	/**
	 * Flip the specified rect vertically.
	 *
	 * @param r  The rectangle to flip.
	 */
	void flipVertical(const Common::Rect &r);

	/**
	 * Flip the specified rect horizontally.
	 *
	 * @param r  The rectangle to flip.
	 */
	void flipHorizontal(const Common::Rect &r);

	/**
	 * Writes a color key to the alpha channel of the surface
	 * @param rKey  the red component of the color key
	 * @param gKey  the green component of the color key
	 * @param bKey  the blue component of the color key
	 * @param overwriteAlpha if true, all other alpha will be set fully opaque
	 */
	bool applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha = false);

	/**
	 * Writes a color key to the alpha channel of the surface
	 * @param rKey  the red component of the color key
	 * @param gKey  the green component of the color key
	 * @param bKey  the blue component of the color key
	 * @param overwriteAlpha if true, all other alpha will be set fully opaque
	 * @param rNew  the red component to replace the color key with
	 * @param gNew  the green component to replace the color key with
	 * @param bNew  the blue component to replace the color key with
	 */
	bool applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha,
	                   uint8 rNew, uint8 gNew, uint8 bNew);

	/**
	 * Sets alpha channel for all pixels to specified value
	 * @param alpha  value of the alpha channel to set
	 * @param skipTransparent  if set to true, then do not touch pixels with alpha=0
	 */
	bool setAlpha(uint8 alpha, bool skipTransparent = false);

	/**
	 * Checks if the given surface contains alpha transparency
	 */
	AlphaType detectAlpha() const;

	/**
	 * Scale the data to the given size.
	 *
	 * The client code must call @ref free on the returned surface and then delete
	 * it.
	 *
	 * @param newWidth   The resulting width.
	 * @param newHeight  The resulting height.
	 * @param filtering  Whether or not to use bilinear filtering.
	 */
	Graphics::Surface *scale(int16 newWidth, int16 newHeight, bool filtering = false) const;

	/**
	 * @brief Rotoscale function; this returns a transformed version of this surface after rotation and
	 * scaling. Please do not use this if angle == 0, use plain old scaling function.
	 *
	 * The client code must call @ref free on the returned surface and then delete
	 * it.
	 *
	 * @param transform a TransformStruct wrapping the required info. @see TransformStruct
	 * @param filtering Whether or not to use bilinear filtering.
	 *
	 */
	Graphics::Surface *rotoscale(const TransformStruct &transform, bool filtering = false) const;

	/**
	 * Print surface content on console in pseudographics
	 *
	 * @param debuglevel debug level to print at, default is 0.
	 * @param width width of the printed area in pixels. Default is 0 which is whole surface.
	 * @param height height of the printed area in pixels. Default is 0 which is whole surface.
	 * @param x horizontal offset to the print area. Default is 0.
	 * @param y vertical offset to the print area. Default is 0.
	 * @param scale number of pixels per single character. Default is -1, fit whole surface to maxwidth
	 * @param maxwidth horizontal size of the print out in characters. Default is 160. Note that 2 characters
	 *                 are taken by the frame
	 * @param palette palette to use for 1bpp pixels. If omitted, we assume grayscale palette
	 *
	 */
	void debugPrint(int debuglevel = 0, int width = 0, int height = 0, int x = 0, int y = 0, int scale = -1, int maxwidth = 160, const byte *palette = NULL) const;
};

/**
 * A deleter for Surface objects that can be used with SharedPtr.
 *
 * This deleter assures Surface::free is called on deletion.
 */
struct SurfaceDeleter {
	void operator()(Surface *ptr) {
		if (ptr) {
			ptr->free();
		}
		delete ptr;
	}
};

/**
 * Stack-based flood fill algorithm for arbitrary surfaces.
 *
 * This can be used in two ways. One is to fill the pixels of oldColor
 * with fillColor. Second is when the surface stays intact but another
 * surface with mask is created, where filled colors are marked with 255.
 *
 * Before running fill() or fillMask(), the initial pixels must be addSeed
 * with the addSeed() method.
 */
class FloodFill {
public:
	/**
	 * Construct a simple Surface object.
	 *
	 * @param surface    Input surface.
	 * @param oldColor   The color on the surface to change.
	 * @param fillColor  The color to fill with.
	 */
	FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false);
	~FloodFill();

	/**
	 * Add pixels to the fill queue.
	 *
	 * @param x  The x coordinate of the pixel.
	 * @param y  The x coordinate of the pixel.
	 */
	void addSeed(int x, int y);

	/**
	 * Fill the surface as requested.
	 *
	 * This uses pixels that were added with the @ref addSeed() method.
	 */
	void fill();

	/**
	 * Fill the mask.
	 *
	 * The mask is a CLUT8 surface with pixels 0 and 255.
	 * 255 means that the pixel has been filled.
	 *
	 * This uses pixels that were added with the @ref addSeed() method.
	 */
	void fillMask();

	/**
	 * Get the resulting mask.
	 *
	 * @see fillMask
	 */
	Surface *getMask() { return _mask; }

private:
	Common::List<Common::Point *> _queue;
	Surface *_surface;
	Surface *_mask;
	uint32 _oldColor, _fillColor;
	byte *_visited;
	int _w, _h;

	bool _maskMode;
};
/** @} */
} // End of namespace Graphics


#endif