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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_SURFACE_H
#define GRAPHICS_SURFACE_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/list.h"
namespace Common {
struct Rect;
struct Point;
}
#include "graphics/pixelformat.h"
#include "graphics/transform_struct.h"
namespace Graphics {
/**
* @defgroup graphics_surface Surface
* @ingroup graphics
*
* @brief Surface class for managing an arbitrary graphics surface.
*
* @{
*/
struct TransformStruct;
enum DitherMethod {
kDitherNaive,
kDitherFloyd,
kDitherAtkinson,
kDitherBurkes,
kDitherFalseFloyd,
kDitherSierra,
kDitherSierraTwoRow,
kDitherSierraLite,
kDitherStucki,
kDitherJarvis,
};
/**
* An arbitrary graphics surface that can be the target (or source) of blit
* operations, font rendering, etc.
*/
struct Surface {
/**
* Width of the surface.
*/
int16 w;
/**
* Height of the surface.
*/
int16 h;
/**
* Number of bytes in a pixel line.
*
* @note This might not equal w * bytesPerPixel.
*/
int32 pitch;
protected:
/**
* Pixel data of the surface.
*/
void *pixels;
public:
/**
* Pixel format of the surface.
*/
PixelFormat format;
/**
* Construct a simple Surface object.
*/
Surface() : w(0), h(0), pitch(0), pixels(0), format() {
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline const void *getPixels() const {
return pixels;
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline void *getPixels() {
return pixels;
}
/**
* Set the pixel data.
*
* Note that this is a simply a setter. Be aware of that when using it.
*
* @param newPixels The new pixel data.
*/
void setPixels(void *newPixels) { pixels = newPixels; }
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
*
* @return Pointer to the pixel.
*/
inline const void *getBasePtr(int x, int y) const {
return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
*
* @return Pointer to the pixel.
*/
inline void *getBasePtr(int x, int y) {
return static_cast<byte *>(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Return the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
*
* @return The value of the pixel.
*/
inline uint32 getPixel(int x, int y) const {
assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4);
if (format.bytesPerPixel == 1)
return *((const uint8 *)getBasePtr(x, y));
else if (format.bytesPerPixel == 2)
return *((const uint16 *)getBasePtr(x, y));
else if (format.bytesPerPixel == 3)
return READ_UINT24(getBasePtr(x, y));
else if (format.bytesPerPixel == 4)
return *((const uint32 *)getBasePtr(x, y));
else
return 0;
}
/**
* Set the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @param pixel The value of the pixel.
*/
inline void setPixel(int x, int y, int pixel) {
assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4);
assert(x >= 0 && x < w && y >= 0 && y < h);
if (format.bytesPerPixel == 1)
*((uint8 *)getBasePtr(x, y)) = pixel;
else if (format.bytesPerPixel == 2)
*((uint16 *)getBasePtr(x, y)) = pixel;
else if (format.bytesPerPixel == 3)
WRITE_UINT24(getBasePtr(x, y), pixel);
else if (format.bytesPerPixel == 4)
*((uint32 *)getBasePtr(x, y)) = pixel;
}
/**
* Allocate memory for the pixel data of the surface.
*
* The client code is responsible for calling @ref free.
*
* @param width Width of the surface object.
* @param height Height of the surface object.
* @param format The pixel format to be used by the surface.
*/
void create(int16 width, int16 height, const PixelFormat &format);
/**
* Release the memory used by the pixel memory of this surface.
*
* This is the counterpart of @ref create().
*
* @b Important: Only use this if you created the surface data using
* @ref create. Otherwise, this function has undefined behavior.
*/
void free();
/**
* Set up a surface with user-specified data.
*
* This simply sets the 'internal' attributes of the surface. It
* does free old data using @ref free or similar methods.
*
* @param width Width of the pixel data.
* @param height Height of the pixel data.
* @param pitch Pitch of the pixel data.
* @param pixels Pixel data.
* @param format Pixel format of the pixel data.
*/
void init(int16 width, int16 height, int16 pitch, void *pixels, const PixelFormat &format);
/**
* Copy the data from another surface.
*
* This calls @ref free on the current surface to assure that it is
* clean. Make sure that the current data was created using @ref create.
* Otherwise, the results are undefined.
*
* @param surf The surface to copy from.
*/
void copyFrom(const Surface &surf);
/**
* Convert the data from another surface to the specified format.
*
* This calls @ref free on the current surface to assure that it is
* clean. Make sure that the current data was created using @ref create.
* Otherwise, the results are undefined.
*
* @param surf The surface to convert from.
* @param format The pixel format to convert to.
*/
void convertFrom(const Surface &surf, const PixelFormat &format);
/**
* Create a surface that represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned Surface will be the same as pixel
* (area.x, area.y) of the parent surface. Changes to any of the parent surface
* objects will change the shared pixel data.
*
* The returned surface is only valid as long as this Surface
* object still exists, that is, its pixel data is not destroyed or
* reallocated.
*
* @b Important: Never attempt to free the returned surface.
*
* @param area The area to be represented. Note that the area
* will get clipped in case it does not fit.
*/
Surface getSubArea(const Common::Rect &area);
/**
* Create a surface that represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned surface will be the same as pixel
* (area.x, area.y) of the parent surface.
*
* The returned surface is only valid as long as this Surface
* object still exists, that is, its pixel data is not destroyed or
* reallocated.
*
* @b Important: Never attempt to free the returned surface.
*
* @param area The area to be represented. Note that the area
* will get clipped in case it does not fit.
*/
const Surface getSubArea(const Common::Rect &area) const;
/**
* Clip the given source bounds so the passed destBounds will be entirely on-screen.
*/
bool clip(Common::Rect &srcBounds, Common::Rect &destBounds) const;
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param buffer Buffer containing the graphics data source.
* @param srcPitch Pitch of the buffer (number of bytes in a scanline).
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param width Width of the destination rectangle.
* @param height Height of the destination rectangle.
*/
void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height);
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param srcSurface Source of the bitmap data.
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param subRect The subRect of the surface to be blitted.
*/
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param buffer Buffer containing the graphics data source.
* @param srcPitch Pitch of the buffer (number of bytes in a scanline).
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param width Width of the destination rectangle.
* @param height Height of the destination rectangle.
* @param key
*/
void copyRectToSurfaceWithKey(const void *buffer, int srcPitch, int destX, int destY, int width, int height, uint32 key);
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param srcSurface Source of the bitmap data.
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param subRect The subRect of the surface to be blitted.
* @param key
*/
void copyRectToSurfaceWithKey(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect, uint32 key);
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it does not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* @b Important: Only use this if you created the surface data using
* @ref create. Otherwise, this function has undefined behavior.
*
* @param dstFormat The desired format.
*/
inline void convertToInPlace(const PixelFormat &dstFormat) {
convertToInPlace(dstFormat, nullptr, 0);
}
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it does not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* @b Important: Only use this if you created the surface data using
* @ref create. Otherwise, this function has undefined behavior.
*
* @param dstFormat The desired format.
* @param palette The palette (in RGB888), if the source format has one.
* @param paletteCount The number of colors in the palette.
*/
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette, uint16 paletteCount);
/**
* Convert the data to another pixel format.
*
* The client code must call @ref free on the returned surface and then delete
* it.
*
* @param dstFormat The desired format.
* @param srcPalette The palette (in RGB888), if the source format has a bpp of 1.
* @param srcPaletteCount The color count in the for the srcPalette.
* @param dstPalette The palette (in RGB888), If the destination format has a bpp of 1.
* @param dstaletteCount The color count in the for the dstPalette.
* @param method The dithering method if destination format has a bpp of 1. Default is Floyd-Steinberg.
*/
Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *srcPalette = 0, int srcPaletteCount = 256, const byte *dstPalette = 0, int dstPaletteCount = 0, DitherMethod method = kDitherFloyd) const;
protected:
void ditherFloyd(const byte *srcPalette, int srcPaletteCount, Surface *dstSurf, const byte *dstPalette, int dstPaletteCount, DitherMethod method, const PixelFormat &dstFormat) const;
public:
/**
* Draw a line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordinate of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param color Color of the line.
*
* @note This is just a wrapper around Graphics::drawLine.
*/
void drawLine(int x0, int y0, int x1, int y1, uint32 color);
/**
* Draw a thick line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordinate of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param penX Width of the pen (thickness in the x direction).
* @param penY Height of the pen (thickness in the y direction).
* @param color Color of the line.
*
* @note This is just a wrapper around Graphics::drawThickLine.
*
* @note The x/y coordinates of the start and end points are the upper leftmost part of the pen.
*/
void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color);
/**
* Draw a horizontal line.
*
* @param x The start x coordinate of the line.
* @param y The y coordinate of the line.
* @param x2 The end x coordinate of the line.
* In case x > x2, the coordinates are swapped.
* @param color Color of the line.
*/
void hLine(int x, int y, int x2, uint32 color);
/**
* Draw a vertical line.
*
* @param x The x coordinate of the line.
* @param y The start y coordinate of the line.
* @param y2 The end y coordinate of the line.
* In case y > y2, the coordinates are swapped.
* @param color Color of the line.
*/
void vLine(int x, int y, int y2, uint32 color);
/**
* Fill a rect with a given color.
*
* @param r The rectangle to fill.
* @param color The color to fill the rect with.
*/
void fillRect(Common::Rect r, uint32 color);
/**
* Draw a frame around a specified rect.
*
* @param r The rectangle to frame.
* @param color The color of the frame.
*/
void frameRect(const Common::Rect &r, uint32 color);
/**
* Move the content of the surface horizontally or vertically
* by the given number of pixels.
*/
void move(int dx, int dy, int height);
/**
* Flip the specified rect vertically.
*
* @param r The rectangle to flip.
*/
void flipVertical(const Common::Rect &r);
/**
* Flip the specified rect horizontally.
*
* @param r The rectangle to flip.
*/
void flipHorizontal(const Common::Rect &r);
/**
* Writes a color key to the alpha channel of the surface
* @param rKey the red component of the color key
* @param gKey the green component of the color key
* @param bKey the blue component of the color key
* @param overwriteAlpha if true, all other alpha will be set fully opaque
*/
bool applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha = false);
/**
* Writes a color key to the alpha channel of the surface
* @param rKey the red component of the color key
* @param gKey the green component of the color key
* @param bKey the blue component of the color key
* @param overwriteAlpha if true, all other alpha will be set fully opaque
* @param rNew the red component to replace the color key with
* @param gNew the green component to replace the color key with
* @param bNew the blue component to replace the color key with
*/
bool applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha,
uint8 rNew, uint8 gNew, uint8 bNew);
/**
* Sets alpha channel for all pixels to specified value
* @param alpha value of the alpha channel to set
* @param skipTransparent if set to true, then do not touch pixels with alpha=0
*/
bool setAlpha(uint8 alpha, bool skipTransparent = false);
/**
* Checks if the given surface contains alpha transparency
*/
AlphaType detectAlpha() const;
/**
* Scale the data to the given size.
*
* The client code must call @ref free on the returned surface and then delete
* it.
*
* @param newWidth The resulting width.
* @param newHeight The resulting height.
* @param filtering Whether or not to use bilinear filtering.
*/
Graphics::Surface *scale(int16 newWidth, int16 newHeight, bool filtering = false) const;
/**
* @brief Rotoscale function; this returns a transformed version of this surface after rotation and
* scaling. Please do not use this if angle == 0, use plain old scaling function.
*
* The client code must call @ref free on the returned surface and then delete
* it.
*
* @param transform a TransformStruct wrapping the required info. @see TransformStruct
* @param filtering Whether or not to use bilinear filtering.
*
*/
Graphics::Surface *rotoscale(const TransformStruct &transform, bool filtering = false) const;
/**
* Print surface content on console in pseudographics
*
* @param debuglevel debug level to print at, default is 0.
* @param width width of the printed area in pixels. Default is 0 which is whole surface.
* @param height height of the printed area in pixels. Default is 0 which is whole surface.
* @param x horizontal offset to the print area. Default is 0.
* @param y vertical offset to the print area. Default is 0.
* @param scale number of pixels per single character. Default is -1, fit whole surface to maxwidth
* @param maxwidth horizontal size of the print out in characters. Default is 160. Note that 2 characters
* are taken by the frame
* @param palette palette to use for 1bpp pixels. If omitted, we assume grayscale palette
*
*/
void debugPrint(int debuglevel = 0, int width = 0, int height = 0, int x = 0, int y = 0, int scale = -1, int maxwidth = 160, const byte *palette = NULL) const;
};
/**
* A deleter for Surface objects that can be used with SharedPtr.
*
* This deleter assures Surface::free is called on deletion.
*/
struct SurfaceDeleter {
void operator()(Surface *ptr) {
if (ptr) {
ptr->free();
}
delete ptr;
}
};
/**
* Stack-based flood fill algorithm for arbitrary surfaces.
*
* This can be used in two ways. One is to fill the pixels of oldColor
* with fillColor. Second is when the surface stays intact but another
* surface with mask is created, where filled colors are marked with 255.
*
* Before running fill() or fillMask(), the initial pixels must be addSeed
* with the addSeed() method.
*/
class FloodFill {
public:
/**
* Construct a simple Surface object.
*
* @param surface Input surface.
* @param oldColor The color on the surface to change.
* @param fillColor The color to fill with.
*/
FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false);
~FloodFill();
/**
* Add pixels to the fill queue.
*
* @param x The x coordinate of the pixel.
* @param y The x coordinate of the pixel.
*/
void addSeed(int x, int y);
/**
* Fill the surface as requested.
*
* This uses pixels that were added with the @ref addSeed() method.
*/
void fill();
/**
* Fill the mask.
*
* The mask is a CLUT8 surface with pixels 0 and 255.
* 255 means that the pixel has been filled.
*
* This uses pixels that were added with the @ref addSeed() method.
*/
void fillMask();
/**
* Get the resulting mask.
*
* @see fillMask
*/
Surface *getMask() { return _mask; }
private:
Common::List<Common::Point *> _queue;
Surface *_surface;
Surface *_mask;
uint32 _oldColor, _fillColor;
byte *_visited;
int _w, _h;
bool _maskMode;
};
/** @} */
} // End of namespace Graphics
#endif
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