File: svg.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GRAPHICS_SVG_H
#define GRAPHICS_SVG_H

#include "graphics/managed_surface.h"

namespace Common {
class SeekableReadStream;
}

namespace Graphics {

/**
 * A derived graphics surface, which renders bitmap data from a SVG stream.
 */
class SVGBitmap : public ManagedSurface {
public:
	SVGBitmap(Common::SeekableReadStream *in, int dw, int dh);
};

} // end of namespace Graphics

#endif // GRAPHICS_SVG_H