File: tinygl.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GRAPHICS_TINYGL_H
#define GRAPHICS_TINYGL_H

#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zblit_public.h"

namespace TinyGL {

typedef void *ContextHandle;

ContextHandle *createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
                   int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable,
                   uint32 drawCallMemorySize = 5 * 1024 * 1024);
void destroyContext();
void destroyContext(ContextHandle *handle);
void setContext(ContextHandle *handle);
void presentBuffer();
void presentBuffer(Common::List<Common::Rect> &dirtyAreas);
void getSurfaceRef(Graphics::Surface &surface);
Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat);

} // end of namespace TinyGL

#endif