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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_TINYGL_ZRECT_H
#define GRAPHICS_TINYGL_ZRECT_H
#include "common/types.h"
#include "common/rect.h"
#include "common/array.h"
#include "graphics/tinygl/zblit.h"
namespace TinyGL {
namespace Internal {
void *allocateFrame(int size);
}
struct GLContext;
struct GLVertex;
struct GLTexture;
class DrawCall {
public:
enum DrawCallType {
DrawCall_Rasterization,
DrawCall_Blitting,
DrawCall_Clear
};
DrawCall(DrawCallType type) : _type(type) { }
virtual ~DrawCall() { }
bool operator==(const DrawCall &other) const;
bool operator!=(const DrawCall &other) const {
return !(*this == other);
}
virtual void execute(bool restoreState) const = 0;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const = 0;
DrawCallType getType() const { return _type; }
virtual const Common::Rect getDirtyRegion() const { return _dirtyRegion; }
protected:
Common::Rect _dirtyRegion;
private:
DrawCallType _type;
};
class ClearBufferDrawCall : public DrawCall {
public:
ClearBufferDrawCall(bool clearZBuffer, int zValue, bool clearColorBuffer, int rValue, int gValue, int bValue, bool clearStencilBuffer, int stencilValue);
virtual ~ClearBufferDrawCall() { }
bool operator==(const ClearBufferDrawCall &other) const;
virtual void execute(bool restoreState) const;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const;
void *operator new(size_t size) {
return Internal::allocateFrame(size);
}
void operator delete(void *p) { }
private:
bool _clearZBuffer, _clearColorBuffer, _clearStencilBuffer;
int _rValue, _gValue, _bValue, _zValue, _stencilValue;
};
// Encapsulate a rasterization call: it might execute either a triangle or line rasterization.
class RasterizationDrawCall : public DrawCall {
public:
RasterizationDrawCall();
virtual ~RasterizationDrawCall() { }
bool operator==(const RasterizationDrawCall &other) const;
virtual void execute(bool restoreState) const;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const;
void *operator new(size_t size) {
return Internal::allocateFrame(size);
}
void operator delete(void *p) { }
private:
void computeDirtyRegion();
typedef void (*gl_draw_triangle_func_ptr)(GLContext *c, TinyGL::GLVertex *p0, TinyGL::GLVertex *p1, TinyGL::GLVertex *p2);
int _vertexCount;
GLVertex *_vertex;
gl_draw_triangle_func_ptr _drawTriangleFront, _drawTriangleBack;
struct RasterizationState {
int beginType;
int currentFrontFace;
int cullFaceEnabled;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
bool depthTestEnabled;
int depthFunction;
int depthWriteMask;
bool texture2DEnabled;
int currentShadeModel;
int polygonModeBack;
int polygonModeFront;
int lightingEnabled;
bool enableBlending;
int sfactor;
int dfactor;
int textureVersion;
int offsetStates;
float offsetFactor;
float offsetUnits;
float viewportTranslation[3];
float viewportScaling[3];
bool alphaTestEnabled;
int alphaFunc;
int alphaRefValue;
bool stencilTestEnabled;
int stencilTestFunc;
int stencilValue;
uint stencilMask;
uint stencilWriteMask;
int stencilSfail;
int stencilDpfail;
int stencilDppass;
bool polygonStippleEnabled;
byte polygonStipplePattern[128];
GLTexture *texture;
uint wrapS, wrapT;
bool fogEnabled;
float fogColorR;
float fogColorG;
float fogColorB;
bool operator==(const RasterizationState &other) const;
};
RasterizationState _state;
RasterizationState captureState() const;
void applyState(const RasterizationState &state) const;
};
// Encapsulate a blit call: it might execute either a color buffer or z buffer blit.
class BlittingDrawCall : public DrawCall {
public:
enum BlittingMode {
BlitMode_Regular,
BlitMode_Fast,
BlitMode_ZBuffer
};
BlittingDrawCall(BlitImage *image, const BlitTransform &transform, BlittingMode blittingMode);
virtual ~BlittingDrawCall();
bool operator==(const BlittingDrawCall &other) const;
virtual void execute(bool restoreState) const;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const;
BlittingMode getBlittingMode() const { return _mode; }
void *operator new(size_t size) {
return Internal::allocateFrame(size);
}
void operator delete(void *p) { }
private:
void computeDirtyRegion();
BlitImage *_image;
BlitTransform _transform;
BlittingMode _mode;
int _imageVersion;
struct BlittingState {
bool enableBlending;
int sfactor, dfactor;
bool alphaTest;
int alphaFunc, alphaRefValue;
int depthTestEnabled;
bool operator==(const BlittingState &other) const {
return
enableBlending == other.enableBlending &&
sfactor == other.sfactor &&
dfactor == other.dfactor &&
alphaTest == other.alphaTest &&
alphaFunc == other.alphaFunc &&
alphaRefValue == other.alphaRefValue &&
depthTestEnabled == other.depthTestEnabled;
}
};
BlittingState captureState() const;
void applyState(const BlittingState &state) const;
BlittingState _blitState;
};
} // end of namespace TinyGL
#endif
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