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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
// in turn appears to be derived from mpeg_play. The following copyright
// notices have been included in accordance with the original license. Please
// note that the term "software" in this context only applies to the
// buildLookup() and plotYUV*() functions below.
// Copyright (c) 1995 The Regents of the University of California.
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement is
// hereby granted, provided that the above copyright notice and the following
// two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
// Copyright (c) 1995 Erik Corry
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement is
// hereby granted, provided that the above copyright notice and the following
// two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
// Portions of this software Copyright (c) 1995 Brown University.
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement
// is hereby granted, provided that the above copyright notice and the
// following two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
#include "graphics/surface.h"
#include "graphics/yuv_to_rgb.h"
namespace Common {
DECLARE_SINGLETON(Graphics::YUVToRGBManager);
}
namespace Graphics {
class YUVToRGBLookup {
public:
YUVToRGBLookup(Graphics::PixelFormat format, YUVToRGBManager::LuminanceScale scale);
Graphics::PixelFormat getFormat() const { return _format; }
YUVToRGBManager::LuminanceScale getScale() const { return _scale; }
const int16 *getColorTable() const { return _colorTab; }
const byte *getClipTable() const { return _clipTable; }
private:
Graphics::PixelFormat _format;
YUVToRGBManager::LuminanceScale _scale;
int16 _colorTab[4 * 256]; // 2048 bytes
byte _clipTable[3 * 768];
};
YUVToRGBLookup::YUVToRGBLookup(Graphics::PixelFormat format, YUVToRGBManager::LuminanceScale scale) {
_format = format;
_scale = scale;
// Generate the tables for the display surface
uint r_offset = 0;
uint g_offset = (format.gLoss == format.rLoss) ? r_offset : r_offset + 768;
uint b_offset = (format.bLoss == format.gLoss) ? g_offset :
(format.bLoss == format.rLoss) ? r_offset : g_offset + 768;
byte *r_2_pix_alloc = &_clipTable[r_offset];
byte *g_2_pix_alloc = &_clipTable[g_offset];
byte *b_2_pix_alloc = &_clipTable[b_offset];
if (scale == YUVToRGBManager::kScaleFull) {
// Set up entries 0-255 in rgb-to-pixel value tables.
for (int i = 0; i < 256; i++) {
r_2_pix_alloc[i + 256] = i >> format.rLoss;
g_2_pix_alloc[i + 256] = i >> format.gLoss;
b_2_pix_alloc[i + 256] = i >> format.bLoss;
}
// Spread out the values we have to the rest of the array so that we do
// not need to check for overflow.
for (int i = 0; i < 256; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256];
r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
g_2_pix_alloc[i] = g_2_pix_alloc[256];
g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
b_2_pix_alloc[i] = b_2_pix_alloc[256];
b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
}
} else {
// Set up entries 16-235 in rgb-to-pixel value tables
for (int i = 16; i < 236; i++) {
int scaledValue = (i - 16) * 255 / 219;
r_2_pix_alloc[i + 256] = scaledValue >> format.rLoss;
g_2_pix_alloc[i + 256] = scaledValue >> format.gLoss;
b_2_pix_alloc[i + 256] = scaledValue >> format.bLoss;
}
// Spread out the values we have to the rest of the array so that we do
// not need to check for overflow. We have to do it here in two steps.
for (int i = 0; i < 256 + 16; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256 + 16];
g_2_pix_alloc[i] = g_2_pix_alloc[256 + 16];
b_2_pix_alloc[i] = b_2_pix_alloc[256 + 16];
}
for (int i = 256 + 236; i < 768; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256 + 236 - 1];
g_2_pix_alloc[i] = g_2_pix_alloc[256 + 236 - 1];
b_2_pix_alloc[i] = b_2_pix_alloc[256 + 236 - 1];
}
}
int16 *Cr_r_tab = &_colorTab[0 * 256];
int16 *Cr_g_tab = &_colorTab[1 * 256];
int16 *Cb_g_tab = &_colorTab[2 * 256];
int16 *Cb_b_tab = &_colorTab[3 * 256];
for (int i = 0; i < 256; i++) {
// Gamma correction (luminescence table) and chroma correction
// would be done here. See the Berkeley mpeg_play sources.
int16 CR = (i - 128), CB = CR;
Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + r_offset + 256;
Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + g_offset + 256;
Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + b_offset + 256;
}
}
YUVToRGBManager::YUVToRGBManager() {
_lookup = 0;
}
YUVToRGBManager::~YUVToRGBManager() {
delete _lookup;
}
const YUVToRGBLookup *YUVToRGBManager::getLookup(Graphics::PixelFormat format, YUVToRGBManager::LuminanceScale scale) {
if (_lookup && _lookup->getFormat() == format && _lookup->getScale() == scale)
return _lookup;
delete _lookup;
_lookup = new YUVToRGBLookup(format, scale);
return _lookup;
}
#define PUT_PIXEL(s, d) \
L = &clipTable[(s)]; \
*((PixelInt *)(d)) = ((L[cr_r] << r_shift) | (L[crb_g] << g_shift) | (L[cb_b] << b_shift) | a_mask)
template<typename PixelInt>
void convertYUV444ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Keep the tables in pointers here to avoid a dereference on each pixel
const int16 *Cr_r_tab = lookup->getColorTable();
const int16 *Cr_g_tab = Cr_r_tab + 256;
const int16 *Cb_g_tab = Cr_g_tab + 256;
const int16 *Cb_b_tab = Cb_g_tab + 256;
const byte *clipTable = lookup->getClipTable();
const byte r_shift = lookup->getFormat().rShift;
const byte g_shift = lookup->getFormat().gShift;
const byte b_shift = lookup->getFormat().bShift;
const PixelInt a_mask = (0xFF >> lookup->getFormat().aLoss) << lookup->getFormat().aShift;
for (int h = 0; h < yHeight; h++) {
for (int w = 0; w < yWidth; w++) {
const byte *L;
int16 cr_r = Cr_r_tab[*vSrc];
int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
int16 cb_b = Cb_b_tab[*uSrc];
++uSrc;
++vSrc;
PUT_PIXEL(*ySrc, dstPtr);
ySrc++;
dstPtr += sizeof(PixelInt);
}
dstPtr += dstPitch - yWidth * sizeof(PixelInt);
ySrc += yPitch - yWidth;
uSrc += uvPitch - yWidth;
vSrc += uvPitch - yWidth;
}
}
void YUVToRGBManager::convert444(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Sanity checks
assert(dst && dst->getPixels());
assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
assert(ySrc && uSrc && vSrc);
const YUVToRGBLookup *lookup = getLookup(dst->format, scale);
// Use a templated function to avoid an if check on every pixel
if (dst->format.bytesPerPixel == 2)
convertYUV444ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
else
convertYUV444ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
}
template<typename PixelInt>
void convertYUV422ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
int halfWidth = yWidth >> 1;
// Keep the tables in pointers here to avoid a dereference on each pixel
const int16 *Cr_r_tab = lookup->getColorTable();
const int16 *Cr_g_tab = Cr_r_tab + 256;
const int16 *Cb_g_tab = Cr_g_tab + 256;
const int16 *Cb_b_tab = Cb_g_tab + 256;
const byte *clipTable = lookup->getClipTable();
const byte r_shift = lookup->getFormat().rShift;
const byte g_shift = lookup->getFormat().gShift;
const byte b_shift = lookup->getFormat().bShift;
const PixelInt a_mask = (0xFF >> lookup->getFormat().aLoss) << lookup->getFormat().aShift;
for (int h = 0; h < yHeight; h++) {
for (int w = 0; w < halfWidth; w++) {
const byte *L;
int16 cr_r = Cr_r_tab[*vSrc];
int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
int16 cb_b = Cb_b_tab[*uSrc];
++uSrc;
++vSrc;
PUT_PIXEL(*ySrc, dstPtr);
ySrc++;
dstPtr += sizeof(PixelInt);
PUT_PIXEL(*ySrc, dstPtr);
ySrc++;
dstPtr += sizeof(PixelInt);
}
dstPtr += dstPitch - yWidth * sizeof(PixelInt);
ySrc += yPitch - yWidth;
uSrc += uvPitch - halfWidth;
vSrc += uvPitch - halfWidth;
}
}
void YUVToRGBManager::convert422(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Sanity checks
assert(dst && dst->getPixels());
assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
assert(ySrc && uSrc && vSrc);
assert((yWidth & 1) == 0);
const YUVToRGBLookup *lookup = getLookup(dst->format, scale);
// Use a templated function to avoid an if check on every pixel
if (dst->format.bytesPerPixel == 2)
convertYUV422ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
else
convertYUV422ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
}
template<typename PixelInt>
void convertYUV420ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
int halfHeight = yHeight >> 1;
int halfWidth = yWidth >> 1;
// Keep the tables in pointers here to avoid a dereference on each pixel
const int16 *Cr_r_tab = lookup->getColorTable();
const int16 *Cr_g_tab = Cr_r_tab + 256;
const int16 *Cb_g_tab = Cr_g_tab + 256;
const int16 *Cb_b_tab = Cb_g_tab + 256;
const byte *clipTable = lookup->getClipTable();
const byte r_shift = lookup->getFormat().rShift;
const byte g_shift = lookup->getFormat().gShift;
const byte b_shift = lookup->getFormat().bShift;
const PixelInt a_mask = (0xFF >> lookup->getFormat().aLoss) << lookup->getFormat().aShift;
for (int h = 0; h < halfHeight; h++) {
for (int w = 0; w < halfWidth; w++) {
const byte *L;
int16 cr_r = Cr_r_tab[*vSrc];
int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
int16 cb_b = Cb_b_tab[*uSrc];
++uSrc;
++vSrc;
PUT_PIXEL(*ySrc, dstPtr);
PUT_PIXEL(*(ySrc + yPitch), dstPtr + dstPitch);
ySrc++;
dstPtr += sizeof(PixelInt);
PUT_PIXEL(*ySrc, dstPtr);
PUT_PIXEL(*(ySrc + yPitch), dstPtr + dstPitch);
ySrc++;
dstPtr += sizeof(PixelInt);
}
dstPtr += dstPitch;
ySrc += (yPitch << 1) - yWidth;
uSrc += uvPitch - halfWidth;
vSrc += uvPitch - halfWidth;
}
}
void YUVToRGBManager::convert420(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Sanity checks
assert(dst && dst->getPixels());
assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
assert(ySrc && uSrc && vSrc);
assert((yWidth & 1) == 0);
assert((yHeight & 1) == 0);
const YUVToRGBLookup *lookup = getLookup(dst->format, scale);
// Use a templated function to avoid an if check on every pixel
if (dst->format.bytesPerPixel == 2)
convertYUV420ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
else
convertYUV420ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
}
#define PUT_PIXELA(s, a, d) \
L = &clipTable[(s)]; \
*((PixelInt *)(d)) = ((L[cr_r] << r_shift) | (L[crb_g] << g_shift) | (L[cb_b] << b_shift) | ((a >> a_loss) << a_shift))
template<typename PixelInt>
void convertYUVA420ToRGBA(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, const byte *ySrc, const byte *uSrc, const byte *vSrc, const byte *aSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
int halfHeight = yHeight >> 1;
int halfWidth = yWidth >> 1;
// Keep the tables in pointers here to avoid a dereference on each pixel
const int16 *Cr_r_tab = lookup->getColorTable();
const int16 *Cr_g_tab = Cr_r_tab + 256;
const int16 *Cb_g_tab = Cr_g_tab + 256;
const int16 *Cb_b_tab = Cb_g_tab + 256;
const byte *clipTable = lookup->getClipTable();
const byte r_shift = lookup->getFormat().rShift;
const byte g_shift = lookup->getFormat().gShift;
const byte b_shift = lookup->getFormat().bShift;
const byte a_shift = lookup->getFormat().aShift;
const byte a_loss = lookup->getFormat().aLoss;
for (int h = 0; h < halfHeight; h++) {
for (int w = 0; w < halfWidth; w++) {
const byte *L;
int16 cr_r = Cr_r_tab[*vSrc];
int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
int16 cb_b = Cb_b_tab[*uSrc];
++uSrc;
++vSrc;
PUT_PIXELA(*ySrc, *aSrc, dstPtr);
PUT_PIXELA(*(ySrc + yPitch), *(aSrc + yPitch), dstPtr + dstPitch);
ySrc++;
aSrc++;
dstPtr += sizeof(PixelInt);
PUT_PIXELA(*ySrc, *aSrc, dstPtr);
PUT_PIXELA(*(ySrc + yPitch), *(aSrc + yPitch), dstPtr + dstPitch);
ySrc++;
aSrc++;
dstPtr += sizeof(PixelInt);
}
dstPtr += dstPitch;
ySrc += (yPitch << 1) - yWidth;
aSrc += (yPitch << 1) - yWidth;
uSrc += uvPitch - halfWidth;
vSrc += uvPitch - halfWidth;
}
}
void YUVToRGBManager::convert420Alpha(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, const byte *aSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Sanity checks
assert(dst && dst->getPixels());
assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
assert(ySrc && uSrc && vSrc);
assert((yWidth & 1) == 0);
assert((yHeight & 1) == 0);
const YUVToRGBLookup *lookup = getLookup(dst->format, scale);
// Use a templated function to avoid an if check on every pixel
if (dst->format.bytesPerPixel == 2)
convertYUVA420ToRGBA<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, aSrc, yWidth, yHeight, yPitch, uvPitch);
else
convertYUVA420ToRGBA<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, aSrc, yWidth, yHeight, yPitch, uvPitch);
}
#define READ_QUAD(ptr, prefix) \
byte prefix##A = ptr[index]; \
byte prefix##B = ptr[index + 1]; \
byte prefix##C = ptr[index + uvPitch]; \
byte prefix##D = ptr[index + uvPitch + 1]
#define DO_INTERPOLATION(out) \
out = (out##A * (4 - xDiff) * (4 - yDiff) + out##B * xDiff * (4 - yDiff) + \
out##C * yDiff * (4 - xDiff) + out##D * xDiff * yDiff) >> 4
#define DO_YUV410_PIXEL() \
DO_INTERPOLATION(u); \
DO_INTERPOLATION(v); \
\
cr_r = Cr_r_tab[v]; \
crb_g = Cr_g_tab[v] + Cb_g_tab[u]; \
cb_b = Cb_b_tab[u]; \
\
PUT_PIXEL(*ySrc, dstPtr); \
dstPtr += sizeof(PixelInt); \
\
ySrc++; \
xDiff++
template<typename PixelInt>
void convertYUV410ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Keep the tables in pointers here to avoid a dereference on each pixel
const int16 *Cr_r_tab = lookup->getColorTable();
const int16 *Cr_g_tab = Cr_r_tab + 256;
const int16 *Cb_g_tab = Cr_g_tab + 256;
const int16 *Cb_b_tab = Cb_g_tab + 256;
const byte *clipTable = lookup->getClipTable();
const byte r_shift = lookup->getFormat().rShift;
const byte g_shift = lookup->getFormat().gShift;
const byte b_shift = lookup->getFormat().bShift;
const PixelInt a_mask = (0xFF >> lookup->getFormat().aLoss) << lookup->getFormat().aShift;
int quarterWidth = yWidth >> 2;
for (int y = 0; y < yHeight; y++) {
for (int x = 0; x < quarterWidth; x++) {
// Perform bilinear interpolation on the chroma values
// Based on the algorithm found here: http://tech-algorithm.com/articles/bilinear-image-scaling/
// Feel free to optimize further
int targetY = y >> 2;
int xDiff = 0;
int yDiff = y & 3;
int index = targetY * uvPitch + x;
// Declare some variables for the following macros
byte u, v;
int16 cr_r, crb_g, cb_b;
const byte *L;
READ_QUAD(uSrc, u);
READ_QUAD(vSrc, v);
DO_YUV410_PIXEL();
DO_YUV410_PIXEL();
DO_YUV410_PIXEL();
DO_YUV410_PIXEL();
}
dstPtr += dstPitch - yWidth * sizeof(PixelInt);
ySrc += yPitch - yWidth;
}
}
#undef READ_QUAD
#undef DO_INTERPOLATION
#undef DO_YUV410_PIXEL
void YUVToRGBManager::convert410(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Sanity checks
assert(dst && dst->getPixels());
assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
assert(ySrc && uSrc && vSrc);
assert((yWidth & 3) == 0);
assert((yHeight & 3) == 0);
const YUVToRGBLookup *lookup = getLookup(dst->format, scale);
// Use a templated function to avoid an if check on every pixel
if (dst->format.bytesPerPixel == 2)
convertYUV410ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
else
convertYUV410ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch);
}
} // End of namespace Graphics
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