File: EventRecorder.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (258 lines) | stat: -rw-r--r-- 6,951 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GUI_EVENTRECORDER_H
#define GUI_EVENTRECORDER_H

#include "common/system.h"

#include "common/events.h"
#include "common/savefile.h"
#include "common/singleton.h"

#include "engines/advancedDetector.h"

#ifdef ENABLE_EVENTRECORDER

#include "common/mutex.h"
#include "common/array.h"
#include "common/memstream.h"
#include "backends/mixer/mixer.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "common/config-manager.h"
#include "common/recorderfile.h"
#include "backends/saves/recorder/recorder-saves.h"
#include "backends/mixer/null/null-mixer.h"
#include "backends/saves/default/default-saves.h"


#define g_eventRec (GUI::EventRecorder::instance())

namespace GUI {
	class OnScreenDialog;
}

namespace GUI {
class RandomSource;
class SeekableReadStream;
class WriteStream;


/**
 * Our generic event recorder.
 *
 * TODO: Add more documentation.
 */
class EventRecorder : private Common::EventSource, public Common::Singleton<EventRecorder>, private Common::EventObserver {
	friend class Common::Singleton<SingletonBaseType>;
	EventRecorder();
	~EventRecorder() override;
public:
	/** Specify operation mode of Event Recorder */
	enum RecordMode {
		kPassthrough = 0,		/**< kPassthrough, do nothing */
		kRecorderRecord = 1,		/**< kRecorderRecord, do the recording */
		kRecorderPlayback = 2,		/**< kRecorderPlayback, playback existing recording */
		kRecorderPlaybackPause = 3,	/**< kRecorderPlaybackPause, internal state when user pauses the playback */
		kRecorderUpdate = 4			/**< kRecorderUpdate, playback existing recording and update all hashes */
	};

	void init(const Common::String &recordFileName, RecordMode mode);
	void deinit();
	bool processDelayMillis();
	uint32 getRandomSeed(const Common::String &name);
	void processTimeAndDate(TimeDate &td, bool skipRecord);
	void processMillis(uint32 &millis, bool skipRecord);
	void processScreenUpdate();
	void processGameDescription(const ADGameDescription *desc);
	bool processAutosave();
	Common::SeekableReadStream *processSaveStream(const Common::String & fileName);

	/** Hooks for intercepting into GUI processing, so required events could be shoot
	 *  or filtered out */
	void preDrawOverlayGui();
	void postDrawOverlayGui();

	/** Set recording author
	 *
	 *  @see getAuthor
	 */
	void setAuthor(const Common::String &author) {
		_author = author;
	}

	/** Set recording notes
	 *
	 *  @see getNotes
	 */
	void setNotes(const Common::String &desc){
		_desc = desc;
	}

	/** Set descriptive name of the recording
	 *
	 *  @see getName
	 */
	void setName(const Common::String &name) {
		_name = name;
	}

	/** Get recording author
	 *
	 *  @see getAuthor
	 */
	const Common::String getAuthor() {
		return _author;
	}

	/** Get recording notes
	 *
	 *  @see setNotes
	 */
	const Common::String getNotes() {
		return _desc;
	}

	/** Get recording name
	 *
	 *  @see setName
	 */
	const Common::String getName() {
		return _name;
	}
	void setRedraw(bool redraw) {
		_needRedraw = redraw;
	}

	void registerMixerManager(MixerManager *mixerManager);
	void registerTimerManager(DefaultTimerManager *timerManager);

	MixerManager *getMixerManager();
	DefaultTimerManager *getTimerManager();

	void deleteRecord(const Common::String& fileName);
	bool checkForContinueGame();

	void acquireRecording() {
		assert(_acquireCount >= 0);
		if (_acquireCount == 0) {
			_savedState = _initialized;
			_initialized = false;
		}
		_acquireCount += 1;
	}

	void releaseRecording() {
		assert(_acquireCount > 0);
		_acquireCount -= 1;
		if (_acquireCount == 0)
			_initialized = _savedState;
	}

	RecordMode getRecordMode() const {
		return _recordMode;
	}

	Common::StringArray listSaveFiles(const Common::String &pattern);
	Common::String generateRecordFileName(const Common::String &target);

	Common::SaveFileManager *getSaveManager(Common::SaveFileManager *realSaveManager);
	SDL_Surface *getSurface(int width, int height);
	void RegisterEventSource();

	/** Retrieve game screenshot and compute its checksum for comparison */
	bool grabScreenAndComputeMD5(Graphics::Surface &screen, uint8 md5[16]);

	void updateSubsystems();
	bool switchMode();
	void switchFastMode();

private:
	bool pollEvent(Common::Event &ev) override;
	bool notifyEvent(const Common::Event &event) override;
	bool _initialized;
	volatile uint32 _fakeTimer;
	TimeDate _lastTimeDate;
	bool _savedState;
	int _acquireCount;
	bool _needcontinueGame;
	int _temporarySlot;
	Common::String _author;
	Common::String _desc;
	Common::String _name;

	Common::SaveFileManager *_realSaveManager;
	MixerManager *_realMixerManager;
	DefaultTimerManager *_timerManager;
	RecorderSaveFileManager _fakeSaveManager;
	NullMixerManager *_fakeMixerManager;
	GUI::OnScreenDialog *_controlPanel;
	Common::RecorderEvent _nextEvent;

	void setFileHeader();
	void setGameMd5(const ADGameDescription *gameDesc);
	void getConfig();
	void getConfigFromDomain(const Common::ConfigManager::Domain *domain);
	void removeDifferentEntriesInDomain(Common::ConfigManager::Domain *domain);
	void applyPlaybackSettings();

	void switchMixer();
	void switchTimerManagers();

	void togglePause();

	void takeScreenshot();

	bool openRecordFile(const Common::String &fileName);

	bool checkGameHash(const ADGameDescription *desc);

	void checkForKeyCode(const Common::Event &event);
	/**
	 * @return false because we don't want to remap the given event again. This already happened on
	 * recording the event. We record the custom events already, not the raw backend events.
	 */
	bool allowMapping() const override { return false; }

	volatile uint32 _lastMillis;
	uint32 _lastScreenshotTime;
	uint32 _screenshotPeriod;
	Common::PlaybackFile *_playbackFile;
	Common::PlaybackFile *_recordFile;

	void saveScreenShot();
	void checkRecordedMD5();
	void deleteTemporarySave();
	void updateFakeTimer(uint32 millis);
	volatile RecordMode _recordMode;
	Common::String _recordFileName;
	bool _fastPlayback;
	bool _needRedraw;
	bool _processingMillis;
};

} // End of namespace GUI

#endif // ENABLE_EVENTRECORDER

#endif