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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_INTEGRITY_DIALOG_H
#define GUI_INTEGRITY_DIALOG_H
#include "backends/networking/curl/postrequest.h"
#include "common/array.h"
#include "common/formats/json.h"
#include "common/str.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "gui/widgets/list.h"
namespace GUI {
enum {
OK = 0,
MISSING = 1,
CHECKSUM_MISMATCH = 2,
SIZE_MISMATCH = 3,
UNKNOWN = 4
};
enum ProcessState {
kChecksumStateNone,
kChecksumStateCalculating,
kChecksumComplete,
kResponseReceived
};
class IntegrityDialog : public Dialog, public CommandSender {
StaticTextWidget *_warningText;
ListWidget *_resultsText;
StaticTextWidget *_statusText;
StaticTextWidget *_errorText;
StaticTextWidget *_percentLabel;
StaticTextWidget *_calcSizeLabel;
SliderWidget *_progressBar;
ButtonWidget *_cancelButton;
ButtonWidget *_copyEmailButton;
bool _close;
Common::U32String getSizeLabelText();
void refreshWidgets();
public:
IntegrityDialog(Common::String endpoint, Common::String gameConfig);
~IntegrityDialog();
void sendJSON();
void checksumResponseCallback(const Common::JSONValue *r);
void errorCallback(const Networking::ErrorResponse &error);
void calculateTotalSize(Common::Path gamePath);
Common::Array<Common::StringArray> generateChecksums(Common::Path gamePath, Common::Array<Common::StringArray> &fileChecksums);
Common::JSONValue *generateJSONRequest(Common::Path gamePath, Common::String gameid, Common::String engineid, Common::String extra, Common::String platform, Common::String language);
void parseJSON(const Common::JSONValue *response);
void open() override;
void close() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
void reflowLayout() override;
void setError(Common::U32String &msg);
private:
void setState(ProcessState state);
};
} // End of namespace GUI
#endif // GUI_INTEGRITY_DIALOG_H
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