1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TEXTVIEWER_DIALOG_H
#define TEXTVIEWER_DIALOG_H
#include "common/array.h"
#include "common/str.h"
#include "gui/dialog.h"
namespace Graphics {
class Font;
}
namespace GUI {
class ScrollBarWidget;
class TextViewerDialog : public Dialog {
private:
int _lineWidth;
int _linesPerPage;
int _currentPos;
int _scrollLine;
int _charWidth;
int _lineHeight;
int _padX, _padY;
Common::StringArray _linesArray;
ScrollBarWidget *_scrollBar;
ButtonWidget *_closeButton;
Common::Path _fname;
const Graphics::Font *_font = nullptr;
bool loadFile(const Common::Path &fname);
void reflowLayout();
public:
TextViewerDialog(const Common::Path &fname);
~TextViewerDialog();
void destroy();
void open();
void drawDialog(DrawLayer layerToDraw);
void handleMouseWheel(int x, int y, int direction);
void handleKeyDown(Common::KeyState state);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
};
} // End of namespace GUI
#endif
|