1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_WIDGETS_POPUP_H
#define GUI_WIDGETS_POPUP_H
#include "gui/dialog.h"
#include "gui/widget.h"
#include "common/str.h"
#include "common/array.h"
namespace GUI {
/**
* Popup or dropdown widget which, when clicked, "pop up" a list of items and
* lets the user pick on of them.
*
* Implementation wise, when the user selects an item, then the specified command
* is broadcast, with data being equal to the tag value of the selected entry.
*/
class PopUpWidget : public Widget, public CommandSender {
struct Entry {
Common::U32String name;
uint32 tag;
};
typedef Common::Array<Entry> EntryList;
protected:
EntryList _entries;
int _selectedItem;
int _leftPadding;
int _rightPadding;
uint32 _cmd;
public:
PopUpWidget(GuiObject *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0);
PopUpWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0);
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseWheel(int x, int y, int direction) override;
void appendEntry(const Common::U32String &entry, uint32 tag = (uint32)-1);
void appendEntry(const Common::String &entry, uint32 tag = (uint32)-1);
void clearEntries();
int numEntries() { return _entries.size(); }
/** Select the entry at the given index. */
void setSelected(int item);
/** Select the first entry matching the given tag. */
void setSelectedTag(uint32 tag);
int getSelected() const { return _selectedItem; }
uint32 getSelectedTag() const { return (_selectedItem >= 0) ? _entries[_selectedItem].tag : (uint32)-1; }
// const String& getSelectedString() const { return (_selectedItem >= 0) ? _entries[_selectedItem].name : String::emptyString; }
void handleMouseEntered(int button) override { if (_selectedItem != -1) read(_entries[_selectedItem].name); setFlags(WIDGET_HILITED); markAsDirty(); }
void handleMouseLeft(int button) override { clearFlags(WIDGET_HILITED); markAsDirty(); }
void reflowLayout() override;
protected:
void drawWidget() override;
};
/**
* A small dialog showing a list of items and allowing the user to chose one of them
*
* Used by PopUpWidget and DropdownButtonWidget.
*/
class PopUpDialog : public Dialog {
protected:
Widget *_boss;
int _clickX, _clickY;
int _selection;
int _initialSelection;
uint32 _openTime;
bool _twoColumns;
int _entriesPerColumn;
int _leftPadding;
int _rightPadding;
int _lineHeight;
int _lastRead;
typedef Common::Array<Common::U32String> EntryList;
EntryList _entries;
public:
PopUpDialog(Widget *boss, const Common::String &name, int clickX, int clickY);
void open() override;
void reflowLayout() override;
void drawDialog(DrawLayer layerToDraw) override;
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseWheel(int x, int y, int direction) override; // Scroll through entries with scroll wheel
void handleMouseMoved(int x, int y, int button) override; // Redraw selections depending on mouse position
void handleMouseLeft(int button) override;
void handleKeyDown(Common::KeyState state) override; // Scroll through entries with arrow keys etc.
void setPosition(int x, int y);
void setPadding(int left, int right);
void setLineHeight(int lineHeight);
void setWidth(uint16 width);
void appendEntry(const Common::U32String &entry);
void clearEntries();
void setSelection(int item);
protected:
void drawMenuEntry(int entry, bool hilite);
int findItem(int x, int y) const;
bool isMouseDown();
void moveUp();
void moveDown();
void read(const Common::U32String &str);
};
} // End of namespace GUI
#endif
|