File: bmp.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/**
 * @file
 * Image decoder used in engines:
 *  - buried
 *  - hugo
 *  - mohawk
 *  - qdengine
 *  - wintermute
 */

#ifndef IMAGE_BMP_H
#define IMAGE_BMP_H

#include "common/scummsys.h"
#include "common/str.h"
#include "image/image_decoder.h"

namespace Common {
class SeekableReadStream;
class WriteStream;
}

namespace Graphics {
struct Surface;
}

namespace Image {

/**
 * @defgroup image_bmp BMP decoder
 * @ingroup image
 *
 * @brief Decoder for BMP images.
 *
 * Used in engines:
 *  - Hugo
 *  - Mohawk
 *  - Petka
 *  - TwinE
 *  - Wintermute
 *  - Ultima8
 * @{
 */

class Codec;

class BitmapDecoder : public ImageDecoder {
public:
	BitmapDecoder();
	virtual ~BitmapDecoder();

	// ImageDecoder API
	void destroy();
	virtual bool loadStream(Common::SeekableReadStream &stream);
	virtual const Graphics::Surface *getSurface() const { return _surface; }
	const byte *getPalette() const { return _palette; }
	uint16 getPaletteColorCount() const { return _paletteColorCount; }

private:
	Codec *_codec;
	const Graphics::Surface *_surface;
	byte *_palette;
	uint16 _paletteColorCount;
};

/**
 * Outputs an uncompressed BMP stream of the given input surface.
 */
bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input, const byte *palette = nullptr);
/** @} */
} // End of namespace Image

#endif