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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef IMAGE_CEL_3DO_H
#define IMAGE_CEL_3DO_H
#include "common/scummsys.h"
#include "common/str.h"
#include "image/image_decoder.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Graphics {
struct Surface;
}
namespace Image {
/**
* @defgroup image_cel CEL decoder
* @ingroup image
*
* @brief Decoder for CEL images.
* @{
*/
class Codec;
class Cel3DODecoder : public ImageDecoder {
public:
Cel3DODecoder();
virtual ~Cel3DODecoder();
// ImageDecoder API
void destroy();
virtual bool loadStream(Common::SeekableReadStream &stream);
virtual const Graphics::Surface *getSurface() const { return _surface; }
const byte *getPalette() const { return _palette; }
uint16 getPaletteColorCount() const { return _paletteColorCount; }
private:
const Graphics::Surface *_surface;
byte *_palette;
uint16 _paletteColorCount;
};
/** @} */
} // End of namespace Image
#endif
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