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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef IMAGE_CODECS_HLZ_H
#define IMAGE_CODECS_HLZ_H
#include "image/codecs/codec.h"
namespace Image {
/**
* HLZ image decoder.
*
* Used by HLZ image format and HNM video format.
*/
class HLZDecoder : public Codec {
public:
HLZDecoder(int width, int height);
~HLZDecoder() override;
const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream) override;
Graphics::PixelFormat getPixelFormat() const override;
static void decodeFrameInPlace(Common::SeekableReadStream &stream, uint32 size, byte *dst);
private:
Graphics::Surface *_surface;
int _width, _height;
};
} // End of namespace Image
#endif
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