File: line2d.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef MATH_LINE2D_H
#define MATH_LINE2D_H

#include "math/vector2d.h"

namespace Math {

class Line2d {
public:
	Line2d(const Vector2d &direction, const Vector2d &point);

	Line2d getPerpendicular(const Vector2d &point = Vector2d()) const;
	Vector2d getDirection() const;
	float getDistanceTo(const Vector2d &point, Vector2d *intersection) const;

	bool intersectsLine(const Line2d &line, Vector2d *pos) const;
	bool containsPoint(const Vector2d &point) const;

	friend Common::StreamDebug &operator<<(Common::StreamDebug &dbg, const Line2d &line);

private:
	float _a, _b, _c;
};

class Segment2d {
public:
	Segment2d();
	Segment2d(const Vector2d &begin, const Vector2d &end);
	Segment2d(const Segment2d &other);

	Vector2d begin() const;
	Vector2d end() const;
	Vector2d middle() const;
	Line2d getLine() const;
	Line2d getPerpendicular(const Vector2d &point = Vector2d()) const;

	bool containsPoint(const Vector2d &point) const;

	bool intersectsLine(const Line2d &line, Vector2d *pos);
	bool intersectsSegment(const Segment2d &line, Vector2d *pos);

	Segment2d &operator=(const Segment2d &other);

private:
	Math::Vector2d _begin, _end;
};

}

#endif