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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/streamdebug.h"
#include "math/vector3d.h"
#include "math/vector4d.h"
namespace Math {
Vector4d::Matrix() :
MatrixType<4, 1>() {
}
Vector4d::Matrix(float lx, float ly, float lz, float lw) :
MatrixType<4, 1>() {
x() = lx;
y() = ly;
z() = lz;
w() = lw;
}
Vector4d::Matrix(const MatrixBase<4, 1> &vec) :
MatrixType<4, 1>(vec) {
}
Vector4d::Matrix(const float *data) :
MatrixType<4, 1>(data) {
}
void Vector4d::set(float lx, float ly, float lz, float lw) {
x() = lx; y() = ly; z() = lz; w() = lw;
}
Vector3d Vector4d::getXYZ() const {
Vector3d v(value(0), value(1), value(2));
return v;
}
} // end of namespace Math
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