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/*
* Copyright 2020 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_HEIGHTMAP_HH_
#define SDF_HEIGHTMAP_HH_
#include <string>
#include <ignition/math/Vector3.hh>
#include <ignition/utils/ImplPtr.hh>
#include <sdf/Element.hh>
#include <sdf/Error.hh>
#include <sdf/sdf_config.h>
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
/// \brief Texture to be used on heightmaps.
class SDFORMAT_VISIBLE HeightmapTexture
{
/// \brief Constructor
public: HeightmapTexture();
/// \brief Load the heightmap texture geometry based on a element pointer.
/// This is *not* the usual entry point. Typical usage of the SDF DOM is
/// through the Root object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the heightmap texture's size.
/// \return The size of the heightmap texture in meters.
public: double Size() const;
/// \brief Set the size of the texture in meters.
/// \param[in] _uri The size of the texture in meters.
public: void SetSize(double _uri);
/// \brief Get the heightmap texture's diffuse map.
/// \return The diffuse map of the heightmap texture.
public: std::string Diffuse() const;
/// \brief Set the filename of the diffuse map.
/// \param[in] _diffuse The diffuse map of the heightmap texture.
public: void SetDiffuse(const std::string &_diffuse);
/// \brief Get the heightmap texture's normal map.
/// \return The normal map of the heightmap texture.
public: std::string Normal() const;
/// \brief Set the filename of the normal map.
/// \param[in] _normal The normal map of the heightmap texture.
public: void SetNormal(const std::string &_normal);
/// \brief Get a pointer to the SDF element that was used during load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
/// \brief Blend information to be used between textures on heightmaps.
class SDFORMAT_VISIBLE HeightmapBlend
{
/// \brief Constructor
public: HeightmapBlend();
/// \brief Load the heightmap blend geometry based on a element pointer.
/// This is *not* the usual entry point. Typical usage of the SDF DOM is
/// through the Root object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the heightmap blend's minimum height.
/// \return The minimum height of the blend layer.
public: double MinHeight() const;
/// \brief Set the minimum height of the blend in meters.
/// \param[in] _uri The minimum height of the blend in meters.
public: void SetMinHeight(double _minHeight);
/// \brief Get the heightmap blend's fade distance.
/// \return The fade distance of the heightmap blend in meters.
public: double FadeDistance() const;
/// \brief Set the distance over which the blend occurs.
/// \param[in] _uri The distance in meters.
public: void SetFadeDistance(double _fadeDistance);
/// \brief Get a pointer to the SDF element that was used during load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
/// \brief Heightmap represents a shape defined by a 2D field, and is usually
/// accessed through a Geometry.
class SDFORMAT_VISIBLE Heightmap
{
/// \brief Constructor
public: Heightmap();
/// \brief Load the heightmap geometry based on a element pointer.
/// This is *not* the usual entry point. Typical usage of the SDF DOM is
/// through the Root object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the heightmap's URI.
/// \return The URI of the heightmap data.
public: std::string Uri() const;
/// \brief Set the URI to a grayscale image.
/// \param[in] _uri The URI of the heightmap.
public: void SetUri(const std::string &_uri);
/// \brief The path to the file where this element was loaded from.
/// \return Full path to the file on disk.
public: const std::string &FilePath() const;
/// \brief Set the path to the file where this element was loaded from.
/// \paramp[in] _filePath Full path to the file on disk.
public: void SetFilePath(const std::string &_filePath);
/// \brief Get the heightmap's scaling factor.
/// \return The heightmap's size.
public: ignition::math::Vector3d Size() const;
/// \brief Set the heightmap's scaling factor. Defaults to 1x1x1.
/// \return The heightmap's size factor.
public: void SetSize(const ignition::math::Vector3d &_size);
/// \brief Get the heightmap's position offset.
/// \return The heightmap's position offset.
public: ignition::math::Vector3d Position() const;
/// \brief Set the heightmap's position offset.
/// \return The heightmap's position offset.
public: void SetPosition(const ignition::math::Vector3d &_position);
/// \brief Get whether the heightmap uses terrain paging.
/// \return True if the heightmap uses terrain paging.
public: bool UseTerrainPaging() const;
/// \brief Set whether the heightmap uses terrain paging. Defaults to false.
/// \param[in] _use True to use.
public: void SetUseTerrainPaging(bool _use);
/// \brief Get the heightmap's sampling per datum.
/// \return The heightmap's sampling.
public: unsigned int Sampling() const;
/// \brief Set the heightmap's sampling. Defaults to 1.
/// \param[in] _sampling The heightmap's sampling per datum.
public: void SetSampling(unsigned int _sampling);
/// \brief Get the number of heightmap textures.
/// \return Number of heightmap textures contained in this Heightmap object.
public: uint64_t TextureCount() const;
/// \brief Get a heightmap texture based on an index.
/// \param[in] _index Index of the heightmap texture. The index should be in
/// the range [0..TextureCount()).
/// \return Pointer to the heightmap texture. Nullptr if the index does not
/// exist.
/// \sa uint64_t TextureCount() const
public: const HeightmapTexture *TextureByIndex(uint64_t _index) const;
/// \brief Add a heightmap texture.
/// \param[in] _texture Texture to add.
public: void AddTexture(const HeightmapTexture &_texture);
/// \brief Get the number of heightmap blends.
/// \return Number of heightmap blends contained in this Heightmap object.
public: uint64_t BlendCount() const;
/// \brief Get a heightmap blend based on an index.
/// \param[in] _index Index of the heightmap blend. The index should be in
/// the range [0..BlendCount()).
/// \return Pointer to the heightmap blend. Nullptr if the index does not
/// exist.
/// \sa uint64_t BlendCount() const
public: const HeightmapBlend *BlendByIndex(uint64_t _index) const;
/// \brief Add a heightmap blend.
/// \param[in] _blend Blend to add.
public: void AddBlend(const HeightmapBlend &_blend);
/// \brief Get a pointer to the SDF element that was used during load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif
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