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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_MODEL_HH_
#define SDF_MODEL_HH_
#include <memory>
#include <string>
#include <utility>
#include <ignition/math/Pose3.hh>
#include <ignition/utils/ImplPtr.hh>
#include "sdf/Element.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class Frame;
class InterfaceModel;
class Joint;
class Link;
class ParserConfig;
class NestedInclude;
struct PoseRelativeToGraph;
struct FrameAttachedToGraph;
template <typename T> class ScopedGraph;
class SDFORMAT_VISIBLE Model
{
/// \brief Default constructor
public: Model();
/// \brief Load the model based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Load the model based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \param[in] _config Parser configuration
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config);
/// \brief Check that the FrameAttachedToGraph and PoseRelativeToGraph
/// are valid.
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors ValidateGraphs() const;
/// \brief Get the name of the model.
/// The name of the model should be unique within the scope of a World.
/// \return Name of the model.
public: std::string Name() const;
/// \brief Set the name of the model.
/// The name of the model should be unique within the scope of a World.
/// \param[in] _name Name of the model.
public: void SetName(const std::string &_name);
/// \brief Check if this model should be static.
/// A static model is one that is not subject to physical forces (in other
/// words, it's purely kinematic instead of dynamic).
/// \return true if the model should be static, false if it is dynamic.
public: bool Static() const;
/// \brief Set this model to be static or not static.
/// \param[in] _static True or false depending on whether the model should
/// be static.
/// \sa Static()
public: void SetStatic(bool _static);
/// \brief Check if this model should self-collide.
/// A self-colliding model is a model whose links will collide if they come
/// into contact. If a model is not self-colliding, its links will pass
/// through each other.
/// \return true if the model should self-collide, false otherwise.
public: bool SelfCollide() const;
/// \brief Set this model to self-collide or not self-collide.
/// \param[in] _selfCollide True or false depending on whether the model
/// should self-collide.
/// \sa SelfCollide()
public: void SetSelfCollide(bool _selfCollide);
/// \brief Check if this model should be allowed to auto-disable.
/// If auto-disable is allowed, a model that is at rest can choose to not
/// update its dynamics.
/// \return true if auto-disable is allowed for this model
public: bool AllowAutoDisable() const;
/// \brief Set this model to allow auto-disabling.
/// \param[in] _allowAutoDisable True or false depending on whether the
/// model should be allowed to auto-disable.
/// \sa AllowAutoDisable()
public: void SetAllowAutoDisable(bool _allowAutoDisable);
/// \brief Check if this model should be subject to wind.
/// If true, all links in the model should be affected by the wind. This can
/// be overridden per link.
/// \return true if the model should be subject to wind, false otherwise.
public: bool EnableWind() const;
/// \brief Set whether this model should be subject to wind.
/// \param[in] _enableWind True or false depending on whether the model
/// should be subject to wind.
public: void SetEnableWind(bool _enableWind);
/// \brief Get the number of links that are immediate (not nested) children
/// of this Model object.
/// \remark LinkByName() can find links that are not immediate children of
/// this Model object.
/// \return Number of links contained in this Model object.
public: uint64_t LinkCount() const;
/// \brief Get an immediate (not nested) child link based on an index.
/// \param[in] _index Index of the link. The index should be in the
/// range [0..LinkCount()).
/// \return Pointer to the link. Nullptr if the index does not exist.
/// \sa uint64_t LinkCount() const
public: const Link *LinkByIndex(const uint64_t _index) const;
/// \brief Get a link based on a name.
/// \param[in] _name Name of the link.
/// To get a link in a nested model, prefix the link name with the
/// sequence of nested models containing this link, delimited by "::".
/// \return Pointer to the link. Nullptr if the name does not exist.
public: const Link *LinkByName(const std::string &_name) const;
/// \brief Get whether a link name exists.
/// \param[in] _name Name of the link to check.
/// To check for a link in a nested model, prefix the link name with
/// the sequence of nested models containing this link, delimited by "::".
/// \return True if there exists a link with the given name.
public: bool LinkNameExists(const std::string &_name) const;
/// \brief Get the number of joints that are immediate (not nested) children
/// of this Model object.
/// \remark JointByName() can find joints that are not immediate children of
/// this Model object.
/// \return Number of joints contained in this Model object.
public: uint64_t JointCount() const;
/// \brief Get an immediate (not nested) child joint based on an index.
/// \param[in] _index Index of the joint. The index should be in the
/// range [0..JointCount()).
/// \return Pointer to the joint. Nullptr if the index does not exist.
/// \sa uint64_t JointCount() const
public: const Joint *JointByIndex(const uint64_t _index) const;
/// \brief Get whether a joint name exists.
/// \param[in] _name Name of the joint to check.
/// To check for a joint in a nested model, prefix the joint name with
/// the sequence of nested models containing this joint, delimited by "::".
/// \return True if there exists a joint with the given name.
public: bool JointNameExists(const std::string &_name) const;
/// \brief Get a joint based on a name.
/// \param[in] _name Name of the joint.
/// To get a joint in a nested model, prefix the joint name with the
/// sequence of nested models containing this joint, delimited by "::".
/// \return Pointer to the joint. Nullptr if a joint with the given name
/// does not exist.
/// \sa bool JointNameExists(const std::string &_name) const
public: const Joint *JointByName(const std::string &_name) const;
/// \brief Get the number of explicit frames that are immediate (not nested)
/// children of this Model object.
/// \remark FrameByName() can find explicit frames that are not immediate
/// children of this Model object.
/// \return Number of explicit frames contained in this Model object.
public: uint64_t FrameCount() const;
/// \brief Get an immediate (not nested) child explicit frame based on an
/// index.
/// \param[in] _index Index of the explicit frame. The index should be in
/// the range [0..FrameCount()).
/// \return Pointer to the explicit frame. Nullptr if the index does not
/// exist.
/// \sa uint64_t FrameCount() const
public: const Frame *FrameByIndex(const uint64_t _index) const;
/// \brief Get an explicit frame based on a name.
/// \param[in] _name Name of the explicit frame.
/// To get a frame in a nested model, prefix the frame name with the
/// sequence of nested models containing this frame, delimited by "::".
/// \return Pointer to the explicit frame. Nullptr if the name does not
/// exist.
public: const Frame *FrameByName(const std::string &_name) const;
/// \brief Get whether an explicit frame name exists.
/// \param[in] _name Name of the explicit frame to check.
/// To check for a frame in a nested model, prefix the frame name with
/// the sequence of nested models containing this frame, delimited by "::".
/// \return True if there exists an explicit frame with the given name.
public: bool FrameNameExists(const std::string &_name) const;
/// \brief Get the number of nested models that are immediate (not
/// recursively nested) children of this Model object.
/// \remark ModelByName() can find nested models that are not immediate
/// children of this Model object.
/// \return Number of nested models contained in this Model object.
public: uint64_t ModelCount() const;
/// \brief Get an immediate (not recursively nested) child model based on an
/// index.
/// \param[in] _index Index of the nested model. The index should be in the
/// range [0..ModelCount()).
/// \return Pointer to the model. Nullptr if the index does not exist.
/// \sa uint64_t ModelCount() const
public: const Model *ModelByIndex(const uint64_t _index) const;
/// \brief Get whether a nested model name exists.
/// \param[in] _name Name of the nested model to check.
/// To check for a model nested in other models, prefix the model name
/// with the sequence of nested model names, delimited by "::".
/// \return True if there exists a nested model with the given name.
public: bool ModelNameExists(const std::string &_name) const;
/// \brief Get a nested model based on a name.
/// \param[in] _name Name of the nested model.
/// To get a model nested in other models, prefix the model name
/// with the sequence of nested model names, delimited by "::".
/// \return Pointer to the model. Nullptr if a model with the given name
/// does not exist.
/// \sa bool ModelNameExists(const std::string &_name) const
public: const Model *ModelByName(const std::string &_name) const;
/// \brief Get the pose of the model. This is the pose of the model
/// as specified in SDF (<model> <pose> ... </pose></model>), and is
/// typically used to express the position and rotation of a model in a
/// global coordinate frame.
/// \return The pose of the model.
public: const ignition::math::Pose3d &RawPose() const;
/// \brief Set the pose of the model.
/// \sa const ignition::math::Pose3d &RawPose() const
/// \param[in] _pose The new model pose.
public: void SetRawPose(const ignition::math::Pose3d &_pose);
/// \brief Get the model's canonical link
/// \return An immutable pointer to the canonical link
public: const Link *CanonicalLink() const;
/// \brief Get the name of the model's canonical link. An empty value
/// indicates that the first link in the model or the first link found
/// in a depth first search of nested models is the canonical link.
/// \return The name of the canonical link.
public: const std::string &CanonicalLinkName() const;
/// \brief Set the name of the model's canonical link. An empty value
/// indicates that the first link in the model or the first link found
/// in a depth first search of nested models is the canonical link.
/// \param[in] _canonicalLink The name of the canonical link.
public: void SetCanonicalLinkName(const std::string &_canonicalLink);
/// \brief Get the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent model/world coordinate frame.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent model/world coordinate frame.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get SemanticPose object of this object to aid in resolving
/// poses.
/// \return SemanticPose object for this link.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Get the name of the placement frame of the model.
/// \return Name of the placement frame attribute of the model.
public: const std::string &PlacementFrameName() const;
/// \brief Set the name of the placement frame of the model.
/// The specified placement frame must exist within the model.
/// \param[in] _name Name of the placement frame.
public: void SetPlacementFrameName(const std::string &_name);
/// \brief Get the model's canonical link and the nested name of the link
/// relative to the current model, delimited by "::".
/// \return An immutable pointer to the canonical link and the nested
/// name of the link relative to the current model.
// TODO(addisu): If the canonical link is inside an interface model, this
// function returns {nullptr, name}. This can be problematic for downstream
// applications.
public: std::pair<const Link *, std::string> CanonicalLinkAndRelativeName()
const;
/// \brief Get the number of nested interface models that are immediate (not
/// recursively nested) children of this Model object.
/// \return Number of nested interface models contained in this Model
/// object.
public: uint64_t InterfaceModelCount() const;
/// \brief Get an immediate (not recursively nested) child interface model
/// based on an index.
/// \param[in] _index Index of the nested interface model. The index should
/// be in the range [0..InterfaceModelCount()).
/// \return Pointer to the model. Nullptr if the index does not exist.
/// \sa uint64_t InterfaceModelCount() const
public: std::shared_ptr<const InterfaceModel> InterfaceModelByIndex(
const uint64_t _index) const;
/// \brief Get the nested include information of an immediate (not
/// recursively nested) child interface model based on an index.
/// \param[in] _index Index of the nested interface model. The index should
/// be in the range [0..InterfaceModelCount()).
/// \return Pointer to the nested include information. Nullptr if the index
/// does not exist.
/// \sa uint64_t InterfaceModelCount() const
public: const NestedInclude *InterfaceModelNestedIncludeByIndex(
const uint64_t _index) const;
/// \brief Add a link to the model.
/// \param[in] _link Link to add.
/// \return True if successful, false if a link with the name already
/// exists.
public: bool AddLink(const Link &_link);
/// \brief Add a joint to the model.
/// \param[in] _link Joint to add.
/// \return True if successful, false if a joint with the name already
/// exists.
public: bool AddJoint(const Joint &_joint);
/// \brief Add a model to the model.
/// \param[in] _model Model to add.
/// \return True if successful, false if a model with the name already
/// exists.
public: bool AddModel(const Model &_model);
/// \brief Remove all links.
public: void ClearLinks();
/// \brief Remove all joints.
public: void ClearJoints();
/// \brief Remove all models.
public: void ClearModels();
/// \brief Give the scoped PoseRelativeToGraph to be used for resolving
/// poses. This is private and is intended to be called by Root::Load or
/// World::SetPoseRelativeToGraph if this is a standalone model and
/// Model::SetPoseRelativeToGraph if this is a nested model.
/// \param[in] _graph scoped PoseRelativeToGraph object.
private: void SetPoseRelativeToGraph(
sdf::ScopedGraph<PoseRelativeToGraph> _graph);
/// \brief Give the scoped FrameAttachedToGraph to be used for resolving
/// attached bodies. This is private and is intended to be called by
/// Root::Load or World::SetFrameAttachedToGraph if this is a standalone
/// model and Model::SetFrameAttachedToGraph if this is a nested model.
/// \param[in] _graph scoped FrameAttachedToGraph object.
private: void SetFrameAttachedToGraph(
sdf::ScopedGraph<FrameAttachedToGraph> _graph);
/// \brief Allow Root::Load, World::SetPoseRelativeToGraph, or
/// World::SetFrameAttachedToGraph to call SetPoseRelativeToGraph and
/// SetFrameAttachedToGraph
friend class Root;
friend class World;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif
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