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/*
* Copyright 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_PARTICLE_EMITTER_HH_
#define SDF_PARTICLE_EMITTER_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include <ignition/math/Vector3.hh>
#include "sdf/Material.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
// Forward declarations.
struct PoseRelativeToGraph;
/// \enum ParticleEmitterType
/// \brief The set of particle emitter types.
// Developer note: Make sure to update emitterTypeStrs in the source
// file when changing this enum.
enum class ParticleEmitterType
{
/// \brief A point emitter.
POINT = 0,
/// \brief A box emitter.
BOX = 1,
/// \brief A cylinder emitter.
CYLINDER = 2,
/// \brief An ellipsoid emitter.
ELLIPSOID = 3,
};
/// \brief A description of a particle emitter, which can be attached
/// to a link. A particle emitter can be used to describe fog, smoke, and
/// dust.
class SDFORMAT_VISIBLE ParticleEmitter
{
/// \brief Default constructor
public: ParticleEmitter();
/// \brief Load the particle emitter based on an element pointer. This is
/// *not* the usual entry point. Typical usage of the SDF DOM is through
/// the Root object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the name of the particle emitter.
/// The name of the particle emitter should be unique within the scope of
/// a Link.
/// \return Name of the particle emitter.
public: std::string Name() const;
/// \brief Set the name of the particle emitter.
/// The name of the particle emitter should be unique within the scope of
/// a Link.
/// \param[in] _name Name of the particle emitter.
public: void SetName(const std::string &_name);
/// \brief Get the type of the particle emitter.
/// The type of the particle emitter should be unique within the scope of
/// a Link.
/// \return Type of the particle emitter.
public: ParticleEmitterType Type() const;
/// \brief Set the type of the particle emitter.
/// \param[in] _type Type of the particle emitter.
public: void SetType(const ParticleEmitterType _type);
/// \brief Set the type of the particle emitter.
/// The type of the particle emitter should be unique within the scope of
/// a Link.
/// \param[in] _typeStr Type of the particle emitter.
/// \return True if the _typeStr parameter matched a known emitter type.
/// False if the emitter type could not be set.
public: bool SetType(const std::string &_typeStr);
/// \brief Get the particle emitter type as a string.
/// \return The particle emitter type as a string.
public: std::string TypeStr() const;
/// \brief Get whether the particle emitter should run (emit
/// particles).
/// \return True if particles should be emitted.
public: bool Emitting() const;
/// \brief Set whether the particle emitter is running, emitting
/// particles.
/// \param[in] _emitting True if the emitter should produce particles.
public: void SetEmitting(bool _emitting);
/// \brief Get the number of seconds the emitter is active.
/// A value less than or equal to zero indicates infinite duration.
/// \return The number of seconds the emitter is active.
public: double Duration() const;
/// \brief Set the number of seconds the emitter is active.
/// \param[in] _duration The number of seconds the emitter is active.
/// A value less than or equal to zero means infinite duration.
public: void SetDuration(double _duration);
/// \brief Get the number of seconds each particle will 'live' for
/// before being destroyed.
/// \return The lifetime of a particle in seconds.
public: double Lifetime() const;
/// \brief Set the number of seconds each particle will 'live' for.
/// \param[in] _duration The number of seconds a particle will 'life'
/// for. If _duration is <= 0, then the
/// value std::numeric_limits<double>::min() will be used.
public: void SetLifetime(double _duration);
/// \brief Get the number of particles per second that should be emitted.
/// \return The number of particles to emit per second.
public: double Rate() const;
/// \brief Set the number of particles per second that should be emitted.
/// \param[in] _rate The number of particle to emit per second.
/// A value of zero will be used if _rate is negative.
public: void SetRate(double _rate);
/// \brief Get the amount by which to scale the particles in both x
/// and y direction per second.
/// \return The scaling amount in the x and y directions.
public: double ScaleRate() const;
/// \brief Set the amount by which to scale the particles in both x
/// and y direction per second.
/// \param[in] _scaleRate The caling amount in the x and y directions.
/// A value of zero will be used if _scaleRate is negative.
public: void SetScaleRate(double _scaleRate);
/// \brief Get the minimum velocity for each particle.
/// \return The minimum velocity for each particle in m/s.
public: double MinVelocity() const;
/// \brief Set the minimum velocity for each particle.
/// \param[in] _vel The minimum velocity for each particle in m/s.
/// A value of zero will be used if _vel is negative.
public: void SetMinVelocity(double _vel);
/// \brief Get the maximum velocity for each particle.
/// \return The maximum velocity for each particle in m/s.
public: double MaxVelocity() const;
/// \brief Set the maximum velocity for each particle.
/// \param[in] _vel The maximum velocity for each particle in m/s.
/// A value of zero will be used if _vel is negative.
public: void SetMaxVelocity(double _vel);
/// \brief Get the size of the emitter where the particles are sampled.
// Default value is (1, 1, 1).
// Note that the interpretation of the emitter area varies
// depending on the emmiter type:
// - point: The area is ignored.
// - box: The area is interpreted as width X height X depth.
// - cylinder: The area is interpreted as the bounding box of the
// cylinder. The cylinder is oriented along the Z-axis.
// - ellipsoid: The area is interpreted as the bounding box of an
// ellipsoid shaped area, i.e. a sphere or
// squashed-sphere area. The parameters are again
// identical to EM_BOX, except that the dimensions
// describe the widest points along each of the axes.
/// \return Size of the emitter region in meters.
public: ignition::math::Vector3d Size() const;
/// \brief Set the size of the emitter where the particles are sampled.
/// \param[in] _size Size of the emitter in meters.
/// Each component of _size must be greater than or equal to zero. Any
/// negative value will be replaced with zero.
/// \sa ignition::math::Vector3d Size()
public: void SetSize(const ignition::math::Vector3d &_size);
/// \brief Get the size of a particle in meters.
/// \return Size of a particle in meters.
public: ignition::math::Vector3d ParticleSize() const;
/// \brief Set the size of a particle in meters.
/// \param[in] _size Size of a particle in meters.
/// Each component of _size must be greater than or equal to zero. Any
/// negative value will be replaced with zero.
public: void SetParticleSize(const ignition::math::Vector3d &_size);
/// \brief Gets the starting color for all particles emitted.
/// The actual color will be interpolated between this color
/// and the one set using ColorEnd().
/// Color::White is the default color for the particles
/// unless a specific function is used.
/// \return The starting color.
public: ignition::math::Color ColorStart() const;
/// \brief Set the starting color for all particles emitted.
/// \param[in] _colorStart The starting color for all particles emitted.
/// \sa ignition::math::Color ColorStart()
public: void SetColorStart(const ignition::math::Color &_colorStart);
/// \brief Get the end color for all particles emitted.
/// The actual color will be interpolated between this color
/// and the one set under ColorStart().
/// Color::White is the default color for the particles
/// unless a specific function is used.
/// \return The end color.
public: ignition::math::Color ColorEnd() const;
/// \brief Set the end color for all particles emitted.
/// \param[in] _colorEnd The end color for all particles emitted.
/// \sa ignition::math::Color ColorEnd()
public: void SetColorEnd(const ignition::math::Color &_colorEnd);
/// \brief Get the path to the color image used as an affector.
/// This affector modifies the color of particles in flight.
/// The colors are taken from a specified image file. The range of
/// color values begins from the left side of the image and moves to the
/// right over the lifetime of the particle, therefore only the horizontal
/// dimension of the image is used.
/// The ColorRangeImage has higher priority than ColorEnd and
/// ColorStart. If all three are set, ColorRangeImage should be used.
public: std::string ColorRangeImage() const;
/// \brief Set the path to the color image used as an affector.
/// \param[in] _image The path to the color image.
/// \sa std::String ColorRangeImage()
public: void SetColorRangeImage(const std::string &_image);
/// \brief Get the topic used to update the particle emitter properties.
/// \return The topic used to update the particle emitter.
public: std::string Topic() const;
/// \brief Set the topic used to update the particle emitter properties.
/// \param[in] _topic The topic used to update the particle emitter.
public: void SetTopic(const std::string &_topic);
/// \brief Get the particle scatter ratio. This is used to determine the
/// ratio of particles that will be detected by sensors.
/// \return Particle scatter ratio
/// \sa SetScatterRatio
public: float ScatterRatio() const;
/// \brief Set the particle scatter ratio. This is used to determine the
/// ratio of particles that will be detected by sensors.
/// \param[in] _ratio Scatter ratio.
public: void SetScatterRatio(float _ratio);
/// \brief Get the pose of the particle emitter. This is the pose of the
/// emitter as specified in SDF
/// (<particle_emitter><pose> ... </pose></particle_emitter>).
/// \return The pose of the particle emitter.
public: const ignition::math::Pose3d &RawPose() const;
/// \brief Set the pose of the particle emitter object.
/// \sa const ignition::math::Pose3d &RawPose() const
/// \param[in] _pose The pose of the particle emitter.
public: void SetRawPose(const ignition::math::Pose3d &_pose);
/// \brief Get the name of the coordinate frame relative to which this
/// emitter's pose is expressed. An empty value indicates that the frame is
/// relative to the parent link.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// emitter's pose is expressed. An empty value indicates that the frame is
/// relative to the parent link.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get SemanticPose object of this object to aid in resolving poses.
/// \return SemanticPose object for this emitter.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Get a pointer to the SDF element that was used during load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get a pointer to the emitter's material properties. This can
/// be a nullptr if material properties have not been set.
/// \return Pointer to the emitter's material properties. Nullptr
/// indicates that material properties have not been set.
public: const sdf::Material *Material() const;
/// \brief Set the emitter's material
/// \param[in] _material The material of the particle emitter.
public: void SetMaterial(const sdf::Material &_material);
/// \brief The path to the file where this element was loaded from.
/// \return Full path to the file on disk.
public: const std::string &FilePath() const;
/// \brief Set the path to the file where this element was loaded from.
/// \paramp[in] _filePath Full path to the file on disk.
public: void SetFilePath(const std::string &_filePath);
/// \brief Set the name of the xml parent of this object, to be used
/// for resolving poses. This is private and is intended to be called by
/// Link::SetPoseRelativeToGraph.
/// \param[in] _xmlParentName Name of xml parent object.
private: void SetXmlParentName(const std::string &_xmlParentName);
/// \brief Set a weak pointer to the PoseRelativeToGraph to be used
/// for resolving poses. This is private and is intended to be called by
/// Link::SetPoseRelativeToGraph.
/// \param[in] _graph scoped PoseRelativeToGraph object.
private: void SetPoseRelativeToGraph(
sdf::ScopedGraph<PoseRelativeToGraph> _graph);
/// \brief Allow Link::SetPoseRelativeToGraph to call SetXmlParentName
/// and SetPoseRelativeToGraph, but Link::SetPoseRelativeToGraph is
/// a private function, so we need to befriend the entire class.
friend class Link;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif
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