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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_PHYSICS_HH_
#define SDF_PHYSICS_HH_
#include <string>
#include <ignition/utils/ImplPtr.hh>
#include "sdf/Element.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
/// \brief The physics element specifies the type and properties of a
/// dynamics engine.
class SDFORMAT_VISIBLE Physics
{
/// \brief Default constructor
public: Physics();
/// \brief Load the physics based on an element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the name of this set of physics parameters.
/// \return Name of the physics profile.
public: std::string Name() const;
/// \brief Set the name of this set of physics parameters.
/// \param[in] _name Name of the physics profile.
public: void SetName(const std::string &_name);
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get whether this physics profile is marked as default.
/// If true, this physics profile is set as the default physics profile
/// for the World. If multiple default physics elements exist, the first
/// physics profile marked as default is chosen. If no default physics
/// element exists, the first physics element is chosen.
/// \return True if this profile is the default.
public: bool IsDefault() const;
/// \brief Set whether this physics profile is the default.
/// \param[in] _default True to make this profile default.
public: void SetDefault(const bool _default);
/// \brief Get the physics profile dynamics engine type.
/// Current options are ode, bullet, simbody and dart. Defaults to ode if
/// left unspecified.
/// \return The type of dynamics engine.
public: std::string EngineType() const;
/// \brief Set the physics profile dynamics engine type.
/// \param[in] _type The type of dynamics engine.
public: void SetEngineType(const std::string &_type);
/// \brief Get the max step size in seconds.
/// The Maximum time step size at which every system in simulation can
/// interact with the states of the world.
/// \return The max step size in seconds.
public: double MaxStepSize() const;
/// \brief Set the max step size in seconds.
/// \param[in] _step The max step size in seconds.
public: void SetMaxStepSize(const double _step);
/// \brief Get the target real time factor.
/// Target simulation speedup factor, defined by ratio of simulation time
/// to real-time.
/// \return The target real time factor.
public: double RealTimeFactor() const;
/// \brief Set the target realtime factor.
/// \param[in] _factor The target real time factor.
public: void SetRealTimeFactor(const double _factor);
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif
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