1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
|
/*
* Copyright 2020 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_SKY_HH_
#define SDF_SKY_HH_
#include <ignition/math/Color.hh>
#include <ignition/utils/ImplPtr.hh>
#include "sdf/Element.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
class SDFORMAT_VISIBLE Sky
{
/// \brief Default constructor
public: Sky();
/// \brief Get time of day [0..24]
/// \return Time of day
public: double Time() const;
/// \brief Set time of day
/// \param[in] _time Time of day [0..24]
public: void SetTime(double _time);
/// \brief Get sunrise time
/// \return sunrise time [0..24]
public: double Sunrise() const;
/// \brief Set Sunrise time
/// \param[in] _time Sunrise time [0..24]
public: void SetSunrise(double _time);
/// \brief Get sunset time
/// \return sunset time [0..24]
public: double Sunset() const;
/// \brief Set Sunset time
/// \param[in] _time Sunset time [0..24]
public: void SetSunset(double _time);
/// \brief Get cloud speed
/// \return cloud speed in meters per second
public: double CloudSpeed() const;
/// \brief Set cloud speed
/// \param[in] _speed cloud speed in meters per second.
public: void SetCloudSpeed(double _speed);
/// \brief Get cloud direction angle (angle around up axis)
/// \return cloud direction angle in world frame
public: ignition::math::Angle CloudDirection() const;
/// \brief Set cloud direction angle (angle around up axis)
/// \param[in] _angle Cloud direction angle in world frame.
public: void SetCloudDirection(const ignition::math::Angle &_angle);
/// \brief Get cloud humidity
/// \return cloud humidity [0..1]
public: double CloudHumidity() const;
/// \brief Set cloud humidity
/// \param[in] _humidity cloud humidity [0..1]
public: void SetCloudHumidity(double _humidity);
/// \brief Get cloud mean size
/// \return cloud mean size [0..1]
public: double CloudMeanSize() const;
/// \brief Set cloud mean siz
/// \param[in] _size cloud mean size [0..1]
public: void SetCloudMeanSize(double _size);
/// \brief Get cloud ambient color
/// \return cloud ambient color
public: ignition::math::Color CloudAmbient() const;
/// \brief Set cloud ambient color
/// \param[in] _ambient cloud ambient color
public: void SetCloudAmbient(const ignition::math::Color &_ambient);
/// \brief Load the sky based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif
|