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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_VISUAL_HH_
#define SDF_VISUAL_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include <ignition/utils/ImplPtr.hh>
#include "sdf/Box.hh"
#include "sdf/Cylinder.hh"
#include "sdf/Element.hh"
#include "sdf/Material.hh"
#include "sdf/Plane.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Sphere.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class Geometry;
struct PoseRelativeToGraph;
template <typename T> class ScopedGraph;
class SDFORMAT_VISIBLE Visual
{
/// \brief Default constructor
public: Visual();
/// \brief Load the visual based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the name of the visual.
/// The name of the visual must be unique within the scope of a Link.
/// \return Name of the visual.
public: std::string Name() const;
/// \brief Set the name of the visual.
/// The name of the visual must be unique within the scope of a Link.
/// \param[in] _name Name of the visual.
public: void SetName(const std::string &_name);
/// \brief Get whether the visual casts shadows
/// \return True if the visual casts shadows, false otherwise
public: bool CastShadows() const;
/// \brief Set whether the visual casts shadows
/// \param[in] _castShadows True to cast shadows, false to not cast shadows
public: void SetCastShadows(bool _castShadows);
/// \brief Get the transparency value of the visual
/// \return Transparency value
public: float Transparency() const;
/// \brief Set the transparency value for the visual
/// \param[in] _transparency Transparency value between 0 and 1
public: void SetTransparency(float _transparency);
/// \brief Get a pointer to the visual's geometry.
/// \return The visual's geometry.
public: const Geometry *Geom() const;
/// \brief Set the visual's geometry
/// \param[in] _geom The geometry of the visual object
public: void SetGeom(const Geometry &_geom);
/// \brief Get the pose of the visual object. This is the pose of the
/// visual as specified in SDF
/// (<visual><pose> ... </pose></visual>).
/// \return The pose of the visual object.
public: const ignition::math::Pose3d &RawPose() const;
/// \brief Set the pose of the visual object.
/// \sa const ignition::math::Pose3d &RawPose() const
/// \param[in] _pose The pose of the visual object.
public: void SetRawPose(const ignition::math::Pose3d &_pose);
/// \brief Get the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent link.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent link.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get SemanticPose object of this object to aid in resolving
/// poses.
/// \return SemanticPose object for this link.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get a pointer to the visual's material properties. This can
/// be a nullptr if material properties have not been set.
/// \return Pointer to the visual's material properties. Nullptr
/// indicates that material properties have not been set.
public: const sdf::Material *Material() const;
/// \brief Set the visual's material
/// \param[in] _material The material of the visual object
public: void SetMaterial(const sdf::Material &_material);
/// \brief Get the visibility flags of a visual
/// \return visibility flags
public: uint32_t VisibilityFlags() const;
/// \brief Set the visibility flags of a visual
/// \param[in] _flags visibility flags
public: void SetVisibilityFlags(uint32_t _flags);
/// \brief Set whether the lidar reflective intensity
/// has been specified.
/// \param[in] _laserRetro True if the lidar reflective intensity
/// has been set in the sdf.
public: void SetHasLaserRetro(bool _laserRetro);
/// \brief Get whether the lidar reflective intensity was set was set.
/// \return True if the lidar reflective intensity was set was set.
public: bool HasLaserRetro() const;
/// \brief Get the flidar reflective intensity.
/// \return The lidar reflective intensity.
public: double LaserRetro() const;
/// \brief Set the lidar reflective intensity.
/// \param[in] _laserRetro The lidar reflective intensity.
public: void SetLaserRetro(double _laserRetro);
/// \brief Give the name of the xml parent of this object, to be used
/// for resolving poses. This is private and is intended to be called by
/// Link::SetPoseRelativeToGraph.
/// \param[in] _xmlParentName Name of xml parent object.
private: void SetXmlParentName(const std::string &_xmlParentName);
/// \brief Give the scoped PoseRelativeToGraph to be used for resolving
/// poses. This is private and is intended to be called by
/// Link::SetPoseRelativeToGraph.
/// \param[in] _graph scoped PoseRelativeToGraph object.
private: void SetPoseRelativeToGraph(
sdf::ScopedGraph<PoseRelativeToGraph> _graph);
/// \brief Allow Link::SetPoseRelativeToGraph to call SetXmlParentName
/// and SetPoseRelativeToGraph, but Link::SetPoseRelativeToGraph is
/// a private function, so we need to befriend the entire class.
friend class Link;
/// \brief Private data pointer.
IGN_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif
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