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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_GUI_HH_
#define SDF_GUI_HH_
#include "sdf/Element.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class GuiPrivate;
class SDFORMAT_VISIBLE Gui
{
/// \brief Default constructor
public: Gui();
/// \brief Copy constructor
/// \param[in] _gui Gui element to copy.
public: Gui(const Gui &_gui);
/// \brief Move constructor
/// \param[in] _gui Gui to move.
public: Gui(Gui &&_gui) noexcept;
/// \brief Move assignment operator.
/// \param[in] _gui Gui to move.
/// \return Reference to this.
public: Gui &operator=(Gui &&_gui);
/// \brief Copy assignment operator.
/// \param[in] _gui Gui to copy.
/// \return Reference to this.
public: Gui &operator=(const Gui &_gui);
/// \brief Destructor
public: ~Gui();
/// \brief Load the gui based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get whether the Gui should be fullscreen.
/// \return True if the Gui should be fullscreen.
public: bool Fullscreen() const;
/// \brief Set whether the Gui should be full screen.
/// \param[in] _fullscreen True indicates that the Gui should be
/// fullscreen.
public: void SetFullscreen(const bool _fullscreen) const;
/// \brief Equality operator that returns true if this Gui
/// instance equals the given Gui instance.
/// \param[in] _gui Gui instance to compare.
/// \return True if this instance equals the given Gui.
public: bool operator==(const Gui &_gui) const;
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Private data pointer.
private: GuiPrivate *dataPtr = nullptr;
};
}
}
#endif
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