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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_JOINT_HH_
#define SDF_JOINT_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include "sdf/Element.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class JointAxis;
class JointPrivate;
struct PoseRelativeToGraph;
/// \enum JointType
/// \brief The set of joint types. INVALID indicates that joint type has
/// not been set, or has not been set correctly.
enum class JointType
{
/// \brief An invalid joint. This indicates an error since a joint type
/// is required to fully specify a joint.
INVALID = 0,
/// \brief A ball and socket joint
BALL = 1,
/// \brief A hinge joint that rotates on a single axis with a
/// continuous range of motion
CONTINUOUS = 2,
/// \brief A joint with zero degrees of freedom that rigidly connects two
/// links.
FIXED = 3,
/// \brief Geared revolute joint
GEARBOX = 4,
/// \brief A sliding joint that slides along an axis with a limited range
/// specified by upper and lower limits
PRISMATIC = 5,
/// \brief A hinge joint that rotates on a single axis with a fixed range
/// of motion
REVOLUTE = 6,
/// \brief Same as two revolute joints connected in series
REVOLUTE2 = 7,
/// \brief A single degree of freedom joint with coupled sliding and
/// rotational motion
SCREW = 8,
/// \brief Similar to a ball joint, but constrains one degree of freedom
UNIVERSAL = 9
};
class SDFORMAT_VISIBLE Joint
{
/// \brief Default constructor
public: Joint();
/// \brief Copy constructor
/// \param[in] _joint Joint to copy.
public: Joint(const Joint &_joint);
/// \brief Move constructor
/// \param[in] _joint Joint to move.
public: Joint(Joint &&_joint) noexcept;
/// \brief Move assignment operator.
/// \param[in] _joint Joint to move.
/// \return Reference to this.
public: Joint &operator=(Joint &&_joint);
/// \brief Copy assignment operator.
/// \param[in] _joint Joint to copy.
/// \return Reference to this.
public: Joint &operator=(const Joint &_joint);
/// \brief Destructor
public: ~Joint();
/// \brief Load the joint based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the name of the joint.
/// The name of the joint must be unique within the scope of a Model.
/// \return Name of the joint.
public: const std::string &Name() const;
/// \brief Set the name of the joint.
/// The name of the joint must be unique within the scope of a Model.
/// \param[in] _name Name of the joint.
public: void SetName(const std::string &_name);
/// \brief Get the joint type
/// \return Type of joint.
public: JointType Type() const;
/// \brief Set the joint type
/// \param[in] _jointType The type of joint.
public: void SetType(const JointType _jointType);
/// \brief Get the name of this joint's parent link.
/// \return The name of the parent link.
public: const std::string &ParentLinkName() const;
/// \brief Set the name of the parent link.
/// \param[in] _name Name of the parent link.
public: void SetParentLinkName(const std::string &_name);
/// \brief Get the name of this joint's child link.
/// \return The name of the child link.
public: const std::string &ChildLinkName() const;
/// \brief Set the name of the child link.
/// \param[in] _name Name of the child link.
public: void SetChildLinkName(const std::string &_name);
/// \brief Get a joint axis.
/// \param[in] _index This value specifies which axis to get. A value of
/// zero corresponds to the first axis, which is the <axis> SDF
/// element. Any other value will return the second axis, which is the
/// <axis2> SDF element.
/// \return A JointAxis for either the first or second joint axis. A
/// return value of nullptr indicates that the axis is not
/// specified.
public: const JointAxis *Axis(const unsigned int _index = 0) const;
/// \brief Set a joint axis.
/// \param[in] _index This value specifies which axis to set. A value of
/// zero corresponds to the first axis, which is the <axis> SDF
/// element. Any other value will set the second axis, which is the
/// <axis2> SDF element.
/// \param[in] _axis The JointAxis of the joint
public: void SetAxis(const unsigned int _index, const JointAxis &_axis);
/// \brief Get the pose of the joint. This is the pose of the joint
/// as specified in SDF (<joint> <pose> ... </pose></joint>).
/// Transformations have not been applied to the return value.
/// \return The pose of the joint. This is the raw pose value, as set in
/// the SDF file.
/// \deprecated See RawPose.
public: const ignition::math::Pose3d &Pose() const
SDF_DEPRECATED(9.0);
/// \brief Set the pose of the joint.
/// \sa const ignition::math::Pose3d &Pose() const;
/// \param[in] _pose The pose of the joint.
/// \deprecated See SetRawPose.
public: void SetPose(const ignition::math::Pose3d &_pose)
SDF_DEPRECATED(9.0);
/// \brief Get the pose of the joint. This is the pose of the joint
/// as specified in SDF (<joint> <pose> ... </pose></joint>).
/// Transformations have not been applied to the return value.
/// \return The pose of the joint. This is the raw pose value, as set in
/// the SDF file.
public: const ignition::math::Pose3d &RawPose() const;
/// \brief Set the pose of the joint.
/// \sa const ignition::math::Pose3d &RawPose() const;
/// \param[in] _pose The pose of the joint.
public: void SetRawPose(const ignition::math::Pose3d &_pose);
/// \brief Get the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the child link frame.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the child link frame.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get the name of the coordinate frame in which this joint's
/// pose is expressed. A empty value indicates that the frame is the
/// child link frame.
/// \return The name of the pose frame.
/// \deprecated See PoseRelativeTo.
public: const std::string &PoseFrame() const
SDF_DEPRECATED(9.0);
/// \brief Set the name of the coordinate frame in which this joint's
/// pose is expressed. A empty value indicates that the frame is the
/// child link frame.
/// \param[in] _frame The name of the pose frame.
/// \deprecated See SetPoseRelativeTo.
public: void SetPoseFrame(const std::string &_frame)
SDF_DEPRECATED(9.0);
/// \brief Get the thread pitch (only valid for screw joints)
/// \return The thread pitch
public: double ThreadPitch() const;
/// \brief Set the thread pitch (only valid for screw joints)
/// \param[in] _threadPitch The thread pitch of the joint
public: void SetThreadPitch(double _threadPitch);
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get SemanticPose object of this object to aid in resolving
/// poses.
/// \return SemanticPose object for this link.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Give a weak pointer to the PoseRelativeToGraph to be used
/// for resolving poses. This is private and is intended to be called by
/// Model::Load.
/// \param[in] _graph Weak pointer to PoseRelativeToGraph.
private: void SetPoseRelativeToGraph(
std::weak_ptr<const PoseRelativeToGraph> _graph);
/// \brief Allow Model::Load to call SetPoseRelativeToGraph.
friend class Model;
/// \brief Private data pointer.
private: JointPrivate *dataPtr = nullptr;
};
}
}
#endif
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