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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_LINK_HH_
#define SDF_LINK_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include "sdf/Element.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class Collision;
class Light;
class LinkPrivate;
class Sensor;
class Visual;
class LinkPrivate;
struct PoseRelativeToGraph;
class SDFORMAT_VISIBLE Link
{
/// \brief Default constructor
public: Link();
/// \brief Copy constructor
/// \param[in] _link Link to copy.
public: Link(const Link &_link);
/// \brief Move constructor
/// \param[in] _link Link to move.
public: Link(Link &&_link) noexcept;
/// \brief Move assignment operator.
/// \param[in] _link Link to move.
/// \return Reference to this.
public: Link &operator=(Link &&_link);
/// \brief Copy assignment operator.
/// \param[in] _link Link to copy.
/// \return Reference to this.
public: Link &operator=(const Link &_link);
/// \brief Destructor
public: ~Link();
/// \brief Load the link based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the name of the link.
/// The name of a link must be unique within the scope of a Model.
/// \return Name of the link.
public: std::string Name() const;
/// \brief Set the name of the link.
/// The name of a link must be unique within the scope of a Model.
/// \param[in] _name Name of the link.
public: void SetName(const std::string &_name) const;
/// \brief Get the number of visuals.
/// \return Number of visuals contained in this Link object.
public: uint64_t VisualCount() const;
/// \brief Get a visual based on an index.
/// \param[in] _index Index of the visual. The index should be in the
/// range [0..VisualCount()).
/// \return Pointer to the visual. Nullptr if the index does not exist.
/// \sa uint64_t VisualCount() const
public: const Visual *VisualByIndex(const uint64_t _index) const;
/// \brief Get whether a visual name exists.
/// \param[in] _name Name of the visual to check.
/// \return True if there exists a visual with the given name.
public: bool VisualNameExists(const std::string &_name) const;
/// \brief Get a visual based on a name.
/// \param[in] _name Name of the visual.
/// \return Pointer to the visual. Nullptr if the name does not exist.
public: const Visual *VisualByName(const std::string &_name) const;
/// \brief Get the number of collisions.
/// \return Number of collisions contained in this Link object.
public: uint64_t CollisionCount() const;
/// \brief Get a collision based on an index.
/// \param[in] _index Index of the collision. The index should be in the
/// range [0..CollisionCount()).
/// \return Pointer to the collision. Nullptr if the index does not exist.
/// \sa uint64_t CollisionCount() const
public: const Collision *CollisionByIndex(const uint64_t _index) const;
/// \brief Get whether a collision name exists.
/// \param[in] _name Name of the collision to check.
/// \return True if there exists a collision with the given name.
public: bool CollisionNameExists(const std::string &_name) const;
/// \brief Get a collision based on a name.
/// \param[in] _name Name of the collision.
/// \return Pointer to the collision. Nullptr if the name does not exist.
public: const Collision *CollisionByName(const std::string &_name) const;
/// \brief Get the number of lights.
/// \return Number of lights contained in this Link object.
public: uint64_t LightCount() const;
/// \brief Get a light based on an index.
/// \param[in] _index Index of the light. The index should be in the
/// range [0..LightCount()).
/// \return Pointer to the light. Nullptr if the index does not exist.
/// \sa uint64_t LightCount() const
public: const Light *LightByIndex(const uint64_t _index) const;
/// \brief Get whether a light name exists.
/// \param[in] _name Name of the light to check.
/// \return True if there exists a light with the given name.
public: bool LightNameExists(const std::string &_name) const;
/// \brief Get a light based on a name.
/// \param[in] _name Name of the light.
/// \return Pointer to the light. Nullptr if the name does not exist.
public: const Light *LightByName(const std::string &_name) const;
/// \brief Get the number of sensors.
/// \return Number of sensors contained in this Link object.
public: uint64_t SensorCount() const;
/// \brief Get a sensor based on an index.
/// \param[in] _index Index of the sensor. The index should be in the
/// range [0..SensorCount()).
/// \return Pointer to the sensor. Nullptr if the index does not exist.
/// \sa uint64_t SensorCount() const
public: const Sensor *SensorByIndex(const uint64_t _index) const;
/// \brief Get whether a sensor name exists.
/// \param[in] _name Name of the sensor to check.
/// \return True if there exists a sensor with the given name.
public: bool SensorNameExists(const std::string &_name) const;
/// \brief Get a sensor based on a name.
/// \param[in] _name Name of the sensor.
/// \return Pointer to the sensor. Nullptr if a sensor with the given name
/// does not exist.
/// \sa bool SensorNameExists(const std::string &_name) const
public: const Sensor *SensorByName(const std::string &_name) const;
/// \brief Get the inertial value for this link. The inertial object
/// consists of the link's mass, a 3x3 rotational inertia matrix, and
/// a pose for the inertial reference frame. The units for mass is
/// kilograms with a default value of 1kg. The 3x3 rotational inertia
/// matrix is symmetric and only 6 above-diagonal elements of this matrix
/// are specified the Interial's ignition::math::MassMatrix3 property.
///
/// The origin of the inertial reference frame needs to be at the center
/// of mass expressed in this link's frame.
/// The axes of the inertial reference frame do not need to
/// be aligned with the principal axes of the inertia.
/// \return The link's inertial value.
/// \sa void SetInertial(const ignition::math::Inertiald &_inertial)
public: const ignition::math::Inertiald &Inertial() const;
/// \brief Set the inertial value for this link.
/// \param[in] _inertial The link's inertial value.
/// \return True if the inertial is valid, false otherwise.
/// \sa const ignition::math::Inertiald &Inertial() const
public: bool SetInertial(const ignition::math::Inertiald &_inertial);
/// \brief Get the pose of the link. This is the pose of the link
/// as specified in SDF (<link> <pose> ... </pose></link>).
/// \return The pose of the link.
/// \deprecated See RawPose.
public: const ignition::math::Pose3d &Pose() const
SDF_DEPRECATED(9.0);
/// \brief Set the pose of the link.
/// \sa const ignition::math::Pose3d &Pose() const
/// \param[in] _pose The new link pose.
/// \deprecated See SetRawPose.
public: void SetPose(const ignition::math::Pose3d &_pose)
SDF_DEPRECATED(9.0);
/// \brief Get the pose of the link. This is the pose of the link
/// as specified in SDF (<link> <pose> ... </pose></link>).
/// \return The pose of the link.
public: const ignition::math::Pose3d &RawPose() const;
/// \brief Set the pose of the link.
/// \sa const ignition::math::Pose3d &RawPose() const
/// \param[in] _pose The new link pose.
public: void SetRawPose(const ignition::math::Pose3d &_pose);
/// \brief Get the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent model.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent model.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get the name of the coordinate frame in which this link's
/// pose is expressed. A empty value indicates that the frame is the
/// parent model.
/// \return The name of the pose frame.
/// \deprecated See PoseRelativeTo.
public: const std::string &PoseFrame() const
SDF_DEPRECATED(9.0);
/// \brief Set the name of the coordinate frame in which this link's
/// pose is expressed. A empty value indicates that the frame is the
/// parent model.
/// \param[in] _frame The name of the pose frame.
/// \deprecated See SetPoseRelativeTo.
public: void SetPoseFrame(const std::string &_frame)
SDF_DEPRECATED(9.0);
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get SemanticPose object of this object to aid in resolving
/// poses.
/// \return SemanticPose object for this link.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Give a weak pointer to the PoseRelativeToGraph to be used
/// for resolving poses. This is private and is intended to be called by
/// Model::Load.
/// \param[in] _graph Weak pointer to PoseRelativeToGraph.
private: void SetPoseRelativeToGraph(
std::weak_ptr<const PoseRelativeToGraph> _graph);
/// \brief Allow Model::Load to call SetPoseRelativeToGraph.
friend class Model;
/// \brief Check if this link should be subject to wind.
/// If true, this link should be affected by wind.
/// \return true if the model should be subject to wind, false otherwise.
/// \sa bool Model::EnableWind
public: bool EnableWind() const;
/// \brief Set whether this link should be subject to wind.
/// \param[in] _enableWind True or false depending on whether the link
/// should be subject to wind.
/// \sa Model::SetEnableWind(bool)
public: void SetEnableWind(bool _enableWind);
/// \brief Private data pointer.
private: LinkPrivate *dataPtr = nullptr;
};
}
}
#endif
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