1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219
|
/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_VISUAL_HH_
#define SDF_VISUAL_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include "sdf/Box.hh"
#include "sdf/Cylinder.hh"
#include "sdf/Element.hh"
#include "sdf/Material.hh"
#include "sdf/Plane.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Sphere.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class VisualPrivate;
class Geometry;
struct PoseRelativeToGraph;
class SDFORMAT_VISIBLE Visual
{
/// \brief Default constructor
public: Visual();
/// \brief Copy constructor
/// \param[in] _visual Visual to copy.
public: Visual(const Visual &_visual);
/// \brief Move constructor
/// \param[in] _visual Visual to move.
public: Visual(Visual &&_visual) noexcept;
/// \brief Move assignment operator.
/// \param[in] _visual Visual to move.
/// \return Reference to this.
public: Visual &operator=(Visual &&_visual);
/// \brief Copy assignment operator.
/// \param[in] _visual Visual to copy.
/// \return Reference to this.
public: Visual &operator=(const Visual &_visual);
/// \brief Destructor
public: ~Visual();
/// \brief Load the visual based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Get the name of the visual.
/// The name of the visual must be unique within the scope of a Link.
/// \return Name of the visual.
public: std::string Name() const;
/// \brief Set the name of the visual.
/// The name of the visual must be unique within the scope of a Link.
/// \param[in] _name Name of the visual.
public: void SetName(const std::string &_name) const;
/// \brief Get whether the visual casts shadows
/// \return True if the visual casts shadows, false otherwise
public: bool CastShadows() const;
/// \brief Set whether the visual casts shadows
/// \param[in] _castShadows True to cast shadows, false to not cast shadows
public: void SetCastShadows(bool _castShadows);
/// \brief Get the transparency value of the visual
/// \return Transparency value
public: float Transparency() const;
/// \brief Set the transparency value for the visual
/// \param[in] _transparency Transparency value between 0 and 1
public: void SetTransparency(float _transparency);
/// \brief Get a pointer to the visual's geometry.
/// \return The visual's geometry.
public: const Geometry *Geom() const;
/// \brief Set the visual's geometry
/// \param[in] _geom The geometry of the visual object
public: void SetGeom(const Geometry &_geom);
/// \brief Get the pose of the visual object. This is the pose of the
/// visual as specified in SDF
/// (<visual><pose> ... </pose></visual>).
/// \return The pose of the visual object.
/// \deprecated See SetRawPose.
public: const ignition::math::Pose3d &Pose() const
SDF_DEPRECATED(9.0);
/// \brief Set the pose of the visual object.
/// \sa const ignition::math::Pose3d &Pose() const
/// \param[in] _pose The pose of the visual object.
/// \deprecated See SetRawPose.
public: void SetPose(const ignition::math::Pose3d &_pose)
SDF_DEPRECATED(9.0);
/// \brief Get the pose of the visual object. This is the pose of the
/// visual as specified in SDF
/// (<visual><pose> ... </pose></visual>).
/// \return The pose of the visual object.
public: const ignition::math::Pose3d &RawPose() const;
/// \brief Set the pose of the visual object.
/// \sa const ignition::math::Pose3d &RawPose() const
/// \param[in] _pose The pose of the visual object.
public: void SetRawPose(const ignition::math::Pose3d &_pose);
/// \brief Get the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent link.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent link.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get the name of the coordinate frame in which this visual
/// object's pose is expressed. A empty value indicates that the frame is
/// the parent link.
/// \return The name of the pose frame.
/// \deprecated See PoseRelativeTo.
public: const std::string &PoseFrame() const
SDF_DEPRECATED(9.0);
/// \brief Set the name of the coordinate frame in which this visual
/// object's pose is expressed. A empty value indicates that the frame is
/// the parent link.
/// \return The name of the pose frame.
/// \deprecated See SetPoseRelativeTo.
public: void SetPoseFrame(const std::string &_frame)
SDF_DEPRECATED(9.0);
/// \brief Get SemanticPose object of this object to aid in resolving
/// poses.
/// \return SemanticPose object for this link.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get a pointer to the visual's material properties. This can
/// be a nullptr if material properties have not been set.
/// \return Pointer to the visual's material properties. Nullptr
/// indicates that material properties have not been set.
public: sdf::Material *Material() const;
/// \brief Set the visual's material
/// \param[in] _material The material of the visual object
public: void SetMaterial(const sdf::Material &_material);
/// \brief Get the visibility flags of a visual
/// \return visibility flags
public: uint32_t VisibilityFlags() const;
/// \brief Set the visibility flags of a visual
/// \param[in] _flags visibility flags
public: void SetVisibilityFlags(uint32_t _flags);
/// \brief Give the name of the xml parent of this object, to be used
/// for resolving poses. This is private and is intended to be called by
/// Link::SetPoseRelativeToGraph.
/// \param[in] _xmlParentName Name of xml parent object.
private: void SetXmlParentName(const std::string &_xmlParentName);
/// \brief Give a weak pointer to the PoseRelativeToGraph to be used
/// for resolving poses. This is private and is intended to be called by
/// Link::SetPoseRelativeToGraph.
/// \param[in] _graph Weak pointer to PoseRelativeToGraph.
private: void SetPoseRelativeToGraph(
std::weak_ptr<const PoseRelativeToGraph> _graph);
/// \brief Allow Link::SetPoseRelativeToGraph to call SetXmlParentName
/// and SetPoseRelativeToGraph, but Link::SetPoseRelativeToGraph is
/// a private function, so we need to befriend the entire class.
friend class Link;
/// \brief Private data pointer.
private: VisualPrivate *dataPtr = nullptr;
};
}
}
#endif
|