File: Scene.cc

package info (click to toggle)
sdformat 9.3.0%2Bds-3
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 5,708 kB
  • sloc: cpp: 42,166; python: 1,618; javascript: 704; ruby: 368; sh: 81; ansic: 37; makefile: 16
file content (187 lines) | stat: -rw-r--r-- 4,788 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
/*
 * Copyright 2019 Open Source Robotics Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
*/
#include "sdf/Scene.hh"
#include "Utils.hh"

using namespace sdf;

/// \brief Scene private data.
class sdf::ScenePrivate
{
  /// \brief True if grid should be enabled
  public: bool grid = true;

  /// \brief True if shadows should be enabled
  public: bool shadows = true;

  /// \brief True if originVisual should be enabled
  public: bool originVisual = true;

  /// \brief Ambient light color of the scene.
  public: ignition::math::Color ambient =
      ignition::math::Color(0.4f, 0.4f, 0.4f);

  /// \brief Background color of the scene.
  public: ignition::math::Color background =
      ignition::math::Color(0.7f, 0.7f, .7f);

  /// \brief The SDF element pointer used during load.
  public: sdf::ElementPtr sdf;
};

/////////////////////////////////////////////////
Scene::Scene()
  : dataPtr(new ScenePrivate)
{
}

/////////////////////////////////////////////////
Scene::~Scene()
{
  delete this->dataPtr;
  this->dataPtr = nullptr;
}

/////////////////////////////////////////////////
Scene::Scene(const Scene &_scene)
  : dataPtr(new ScenePrivate(*_scene.dataPtr))
{
}

/////////////////////////////////////////////////
Scene::Scene(Scene &&_scene) noexcept
  : dataPtr(std::exchange(_scene.dataPtr, nullptr))
{
}

/////////////////////////////////////////////////
Scene &Scene::operator=(const Scene &_scene)
{
  return *this = Scene(_scene);
}

/////////////////////////////////////////////////
Scene &Scene::operator=(Scene &&_scene)
{
  std::swap(this->dataPtr, _scene.dataPtr);
  return *this;
}

/////////////////////////////////////////////////
Errors Scene::Load(ElementPtr _sdf)
{
  Errors errors;

  this->dataPtr->sdf = _sdf;

  // Check that the provided SDF element is a <scene> element.
  // This is an error that cannot be recovered, so return an error.
  if (_sdf->GetName() != "scene")
  {
    errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
        "Attempting to load a Scene, but the provided SDF element is not a "
        "<scene>."});
    return errors;
  }

  // Get the ambient property
  this->dataPtr->ambient= _sdf->Get<ignition::math::Color>("ambient",
      this->dataPtr->ambient).first;

  // Get the background color property
  this->dataPtr->background = _sdf->Get<ignition::math::Color>("background",
      this->dataPtr->background).first;

  // Get the grid property
  this->dataPtr->grid = _sdf->Get<bool>("grid",
      this->dataPtr->grid).first;

  // Get the shadows property
  this->dataPtr->shadows = _sdf->Get<bool>("shadows",
      this->dataPtr->shadows).first;

  // Get the origin_visual property
  this->dataPtr->originVisual = _sdf->Get<bool>("origin_visual",
      this->dataPtr->originVisual).first;

  return errors;
}

/////////////////////////////////////////////////
ignition::math::Color Scene::Ambient() const
{
  return this->dataPtr->ambient;
}

/////////////////////////////////////////////////
void Scene::SetAmbient(const ignition::math::Color &_ambient)
{
  this->dataPtr->ambient = _ambient;
}

/////////////////////////////////////////////////
ignition::math::Color Scene::Background() const
{
  return this->dataPtr->background;
}

/////////////////////////////////////////////////
void Scene::SetBackground(const ignition::math::Color &_background)
{
  this->dataPtr->background = _background;
}
/////////////////////////////////////////////////
bool Scene::Grid() const
{
  return this->dataPtr->grid;
}

/////////////////////////////////////////////////
void Scene::SetGrid(const bool _enabled)
{
  this->dataPtr->grid = _enabled;
}

/////////////////////////////////////////////////
bool Scene::Shadows() const
{
  return this->dataPtr->shadows;
}

/////////////////////////////////////////////////
void Scene::SetShadows(const bool _enabled)
{
  this->dataPtr->shadows = _enabled;
}

/////////////////////////////////////////////////
bool Scene::OriginVisual() const
{
  return this->dataPtr->originVisual;
}

/////////////////////////////////////////////////
void Scene::SetOriginVisual(const bool _enabled)
{
  this->dataPtr->originVisual = _enabled;
}

/////////////////////////////////////////////////
sdf::ElementPtr Scene::Element() const
{
  return this->dataPtr->sdf;
}