File: 030_opengl_fixes.diff

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sdlperl 1.20.3dfsg-1
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diff -puriN SDL_perl-1.20.3/OpenGL.xs sdlperl-1.20.3/OpenGL.xs
--- SDL_perl-1.20.3/OpenGL.xs	2003-04-03 18:58:08 +0200
+++ sdlperl-1.20.3/OpenGL.xs	2006-03-01 00:42:56 +0100
@@ -585,7 +587,7 @@ LoadMatrix (  ... )
 		int i;
 		double mat[16];
 		for ( i = 0; i < 16; i++ ) {
-			mat[i] = (i < items  && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
+			mat[i] = i < items ? SvNV(ST(i)) : 0.0;
 		}
 		glLoadMatrixd(mat);
 
@@ -595,7 +597,7 @@ MultMatrix ( ... )
 		int i;
 		double mat[16];
 		for ( i = 0; i < 16; i++ ) {
-			mat[i] = (i < items  && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
+			mat[i] = i < items ? SvNV(ST(i)) : 0.0;
 		}
 		glMultMatrixd(mat);
 
@@ -679,7 +681,7 @@ ClipPlane ( plane, ... )
 		double v[4];
 		int i;
 		for (i = 0; i < 4; i++ ) {
-			v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
+			v[i] = i+1 < items ? SvNV(ST(i+1)) : 0.0;
 		}
 		glClipPlane(plane,v);
 	
@@ -718,13 +720,13 @@ Light ( light, name, ... )
 		if ( items == 6 ) {
 			float v[4];	
 			for ( i = 0; i < 4; i++ ) {
-				v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
+				v[i] = SvNV(ST(i+2));
 			}
 			glLightfv(light,name,v);	
 		} else if ( items == 5 ) {
 			float v[3];
 			for ( i = 0; i < 3; i++ ) {
-				v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
+				v[i] = SvNV(ST(i+2));
 			}
 			glLightfv(light,name,v);	
 		} else if ( items == 3 ) {
@@ -749,7 +751,7 @@ LightModel ( name, ...)
 	}
       for ( i = 0; i < 4; i++ )
         {
-	v[i] = (SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
+	v[i] = SvNV(ST(i+1));
         }
       glLightModelfv (name, v);
       }
@@ -775,13 +777,13 @@ Material ( face, name, ... )
 		if ( items == 6 ) {
 			float v[4];
 			for ( i = 0; i < 4; i++ ) {
-				v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
+				v[i] = SvNV(ST(i+2));
 			}
 			glMaterialfv(face,name,v);
 		} else if ( items == 5 ) {
 			float v[3];
-			for ( i = 0; i < 4; i++ ) {
-				v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
+			for ( i = 0; i < 3; i++ ) {
+				v[i] = SvNV(ST(i+2));
 			}
 			glMaterialfv(face,name,v);
 		} else if ( items == 3 ) {