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# Event.pm
#
# A package for handling SDL_Event *
#
# Copyright (C) 2000,2001,2002 David J. Goehrig
#
# see the file COPYING for terms of use
#
package SDL::Event;
use strict;
use SDL;
use SDL::Constants; # whoever uses us, will get the constants
sub new {
my $proto = shift;
my $class = ref($proto) || $proto;
my $self = {};
$self->{-event} = SDL::NewEvent();
bless $self, $class;
return $self;
}
sub DESTROY {
my $self = shift;
SDL::FreeEvent($self->{-event});
}
sub type {
my $self = shift;
return SDL::EventType($self->{-event});
}
sub pump {
SDL::PumpEvents();
}
sub poll {
my $self = shift;
return SDL::PollEvent($self->{-event});
}
sub wait {
my $self = shift;
return SDL::WaitEvent($self->{-event});
}
sub set {
my $self = shift;
my $type = shift;
my $state = shift;
return SDL::EventState($type,$state);
}
sub set_unicode {
my $self = shift;
my $toggle = shift;
return SDL::EnableUnicode($toggle);
}
sub set_key_repeat {
my $self = shift;
my $delay = shift;
my $interval = shift;
return SDL::EnableKeyRepeat($delay,$interval);
}
sub active_gain {
my $self = shift;
return SDL::ActiveEventGain($self->{-event});
}
sub active_state {
my $self = shift;
return SDL::ActiveEventState($self->{-event});
}
sub key_state {
my $self = shift;
return SDL::KeyEventState($self->{-event});
}
sub key_sym {
my $self = shift;
return SDL::KeyEventSym($self->{-event});
}
sub key_name {
my $self = shift;
return SDL::GetKeyName(SDL::KeyEventSym($self->{-event}));
}
sub key_mod {
my $self = shift;
return SDL::KeyEventMod($self->{-event});
}
sub key_unicode {
my $self = shift;
return SDL::KeyEventUnicode($self->{-event});
}
sub key_scancode {
my $self = shift;
return SDL::KeyEventScanCode($self->{-event});
}
sub motion_state {
my $self = shift;
return SDL::MouseMotionState($self->{-event});
}
sub motion_x {
my $self = shift;
return SDL::MouseMotionX($self->{-event});
}
sub motion_y {
my $self = shift;
return SDL::MouseMotionY($self->{-event});
}
sub motion_xrel {
my $self = shift;
return SDL::MouseMotionXrel($self->{-event});
}
sub motion_yrel {
my $self = shift;
return SDL::MouseMotionYrel($self->{-event});
}
sub button_state {
my $self = shift;
return SDL::MouseButtonState($self->{-event});
}
sub button_x {
my $self = shift;
return SDL::MouseButtonX($self->{-event});
}
sub button_y {
my $self = shift;
return SDL::MouseButtonY($self->{-event});
}
sub button {
my $self = shift;
return SDL::MouseButton($self->{-event});
}
sub resize_w {
my $self = shift;
SDL::ResizeEventW($$self{-event});
}
sub resize_h {
my $self = shift;
SDL::ResizeEventH($$self{-event});
}
1;
__END__;
=pod
=head1 NAME
SDL::Event - a SDL perl extension
=head1 SYNOPSIS
use SDL::Event;
my $event = new SDL::Event; # create a new event
while ($event->wait()) {
my $type = $event->type(); # get event type
# ... handle event
exit if $type == SDL_QUIT;
}
=head1 EXPORTS
SDL_IGNORE SDL_ENABLE
SDL_QUERY SDL_ACTIVEEVENT
SDL_KEYDOWN SDL_KEYUP
SDL_MOUSEMOTION SDL_MOUSEBUTTONDOWN
SDL_MOUSEBUTTONUP SDL_QUIT
SDL_SYSWMEVENT SDL_APPMOUSEFOCUS
SDL_APPINPUTFOCUS SDL_APPACTIVE
SDL_PRESSED SDL_RELEASED
SDL_VIDEORESIZE
SDLK_BACKSPACE SDLK_TAB
SDLK_CLEAR SDLK_RETURN
SDLK_PAUSE SDLK_ESCAPE
SDLK_SPACE SDLK_EXCLAIM
SDLK_QUOTEDBL SDLK_HASH
SDLK_DOLLAR SDLK_AMPERSAND
SDLK_QUOTE SDLK_LEFTPAREN
SDLK_RIGHTPAREN SDLK_ASTERISK
SDLK_PLUS SDLK_COMMA
SDLK_MINUS SDLK_PERIOD
SDLK_SLASH SDLK_0
SDLK_1 SDLK_2
SDLK_3 SDLK_4
SDLK_5 SDLK_6
SDLK_7 SDLK_8
SDLK_9 SDLK_COLON
SDLK_SEMICOLON SDLK_LESS
SDLK_EQUALS SDLK_GREATER
SDLK_QUESTION SDLK_AT
SDLK_LEFTBRACKET SDLK_BACKSLASH
SDLK_RIGHTBRACKET SDLK_CARET
SDLK_UNDERSCORE SDLK_BACKQUOTE
SDLK_a SDLK_b
SDLK_c SDLK_d
SDLK_e SDLK_f
SDLK_g SDLK_h
SDLK_i SDLK_j
SDLK_k SDLK_l
SDLK_m SDLK_n
SDLK_o SDLK_p
SDLK_q SDLK_r
SDLK_s SDLK_t
SDLK_u SDLK_v
SDLK_w SDLK_x
SDLK_y SDLK_z
SDLK_DELETE SDLK_KP0
SDLK_KP1 SDLK_KP2
SDLK_KP3 SDLK_KP4
SDLK_KP5 SDLK_KP6
SDLK_KP7 SDLK_KP8
SDLK_KP9 SDLK_KP_PERIOD
SDLK_KP_DIVIDE SDLK_KP_MULTIPLY
SDLK_KP_MINUS SDLK_KP_PLUS
SDLK_KP_ENTER SDLK_KP_EQUALS
SDLK_UP SDLK_DOWN
SDLK_RIGHT SDLK_LEFT
SDLK_INSERT SDLK_HOME
SDLK_END SDLK_PAGEUP
SDLK_PAGEDOWN SDLK_F1
SDLK_F2 SDLK_F3
SDLK_F4 SDLK_F5
SDLK_F6 SDLK_F7
SDLK_F8 SDLK_F9
SDLK_F10 SDLK_F11
SDLK_F12 SDLK_F13
SDLK_F14 SDLK_F15
SDLK_NUMLOCK SDLK_CAPSLOCK
SDLK_SCROLLOCK SDLK_RSHIFT
SDLK_LSHIFT SDLK_RCTRL
SDLK_LCTRL SDLK_RALT
SDLK_LALT SDLK_RMETA
SDLK_LMETA
=head1 DESCRIPTION
C<SDL::Event> offers an object-oriented approach to SDL events. By creating
an instance of SDL::Event via new() you can wait for events, and then determine
the type of the event and take an appropriate action.
=head1 EXAMPLE
Here is an example of a simple event handler loop routine.
See also L<SDL::App::loop>.
sub loop {
my ($self,$href) = @_;
my $event = new SDL::Event;
while ( $event->wait() ) {
# ... insert here your event handling like:
if ( ref($$href{$event->type()}) eq "CODE" ) {
&{$$href{$event->type()}}($event);
$self->sync();
}
}
}
=head1 METHODS
=head2 new()
Create a new event object.
=head2 type()
Returns the type of the event, see list of exported symbols for which are
available.
=head2 pump()
=head2 poll()
=head2 wait()
Waits for an event end returns then. Always returns true.
=head2 set( type, state )
Set type and state of the event.
=head2 set_unicode( toggle )
Toggle unicode on the event.
=head2 set_key_repeat( delay, interval)
Sets the delay and intervall of the key repeat rate (e.g. when a user
holds down a key on the keyboard).
=head2 active_gain()
=head2 active_state()
=head2 key_state()
=head2 key_sym()
=head2 key_name()
=head2 key_mod()
=head2 key_unicode()
=head2 key_scancode()
=head2 motion_state()
=head2 motion_x()
Returns the motion of the mouse in X direction as an absolute value.
=head2 motion_y()
Returns the motion of the mouse in Y direction as an absolute value.
=head2 motion_xrel()
Returns the motion of the mouse in X direction as a relative value.
=head2 motion_yrel()
Returns the motion of the mouse in Y direction as a relative value.
=head2 button_state()
Returns the state of the mouse buttons, C<SDL::PRESSED>, C<SDL_RELEASED>.
=head2 button_x()
Returns the x position within the application window that the button was activated in
=head2 button_y()
Returns the y position within the application window that the button was activated in
=head2 button()
Returns the numeric id of the button pushed.
=over 4
=item 1
left
=item 2
middle
=item 3
right
=back
=head2 resize_w()
Returns the width of the resized window.
=head2 resize_h()
Returns the height of the resized window.
=head1 AUTHOR
David J. Goehrig
Documentation by Tels <http://bloodgate.com/>
=head1 SEE ALSO
L<perl> L<SDL::App>
=cut
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