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# Console.pm
#
# A package for SDL_Console
#
# Copyright (C) 2002 Wayne Keenan
package SDL::Console;
use strict;
use SDL;
# class instance hash used to map
# the console command to the perl sub
my %cmdCallbacks =();
# class instance hash used to
# map the C SDL_console object
# to the perl object which created it.
# this allows us to pass the perl
# object to the perl callback, so
# it can easily, say, print to 'this/self'
# console.
my %cmdObjects =();
sub new {
my $proto = shift;
my $class = ref($proto) || $proto;
my $self = {};
my %options = @_;
verify (%options, qw/ -surface -font -lines -rect /) if $SDL::DEBUG;
# possibility $options{-surface} || SDL::GetVideoSurface();
my $surface = $options{-surface} || die "No surface given";
my $font = $options{-font} || "ConsoleFont.bmp";
my $lines = $options{-lines} || 32;
my $rect = $options{-rect} || new SDL::Rect(-width =>$surface->width,
-height =>$surface->height/4
);
my $console = SDL::ConsoleInit($font,
$surface->{-surface},
$lines,
$rect->{-rect}
) ;
$$self{-console} = $console
or die "failed to create console";
$cmdObjects{$console}=$self; # use for callback context
SDL::EnableUnicode(1);
SDL::ConsoleSendFullCommand(1); # we need to see the command for context
bless $self,$class;
return $self;
}
sub DESTROY {
my $self = shift;
my $con = $$self{-console};
delete $cmdObjects{$con};
SDL::ConsoleDestroy($con);
}
sub draw
{
my $self = shift;
SDL::ConsoleDrawConsole($$self{-console});
}
# set the focus
sub topmost
{
my $self = shift;
SDL::ConsoleTopmost($$self{-console});
}
# class static to add new callbacks
sub AddCommand
{
my ($cmd, $cb) = @_;
die "not a subroutine ref (actully given '".ref($cb)."' for '$cmd')"
unless (ref($cb) eq "CODE");
SDL::ConsoleAddCommand($cmd);
$cmdCallbacks{$cmd}= $cb;
}
# class static to allow SDL_Console to handle it's events
sub Event
{
my $event = shift;
SDL::ConsoleEvents($event->{-event});
}
sub print
{
my $self = shift;
# join all the @_ args togeter, then split on newlines.
# there is a max line width in SDL_Console;
map {SDL::ConsoleOut($$self{-console}, $_)} split "\n", join ' ', @_;
}
sub alpha
{
my ($self, $alpha) = @_;
SDL::ConsoleAlpha($$self{-console}, $alpha);
}
sub background
{
my ($self, $file, $x, $y) = @_;
SDL::ConsoleBackground($$self{-console}, $file, $x,$y);
}
sub list_commands
{
my $self = shift;
return SDL::ConsoleListCommands($$self{-console});
}
sub position
{
my ($self, $x, $y) = @_;
SDL::ConsolePosition($$self{-console}, $x,$y);
}
sub resize
{
my ($self, $rect) = @_;
return SDL::ConsoleResize($$self{-console}, $rect->{-rect});
}
# class static method called by
# the (single) XS SDL_Console callback
sub CommandDispatch
{
my ($console, $line) = @_;
if ($line =~ /^\s*([^\s]+)\s*(.*)$/)
{
my $cmd =$1;
my $params= $2;
my $func = $cmdCallbacks{$cmd};
&{$func}($cmdObjects{$console}, $params, split ' ', $params);
}
else
{
warn "Failed to parse command from : '$line'\n";
}
}
1;
__END__;
=pod
=head1 NAME
SDL::Console - a SDL perl extension
=head1 SYNOPSIS
use SDL::Console;
my $console = new SDL::Console(
-surface => $app,
-rect => $console_rect,
-font => "ConsoleFont.bmp",
-lines => 100,
);
=head1 DESCRIPTION
The C<SDL::Console> module encapsulates the SDL_Console library, and
many of its ancillatory functions.
=head1 METHODS
=head2 new (-surface => $app, ... )
Specifies the surface on which the console will be blitted.
This method takes the following additional parameters:
=over 4
=item *
-font the font file to use, default: "ConsoleFont.bmp"
=item *
-lines number of lines in the console, default: 32
=item *
-rect a SDL::Rect which specifies the console bounding box,
=back
=head2 topmost ()
give this console the keyboard focus.
=head2 draw ()
blit this console to the associated surface
=head2 print ( @strings )
write a string(s) the console
=head2 alpha ( $alpha )
set the console alpha component (0-255)
=head2 background ( $file, $x,$y)
load a background image
=head2 position ( $x, $y)
set the console origin
=head2 resize ( SDL::Rect )
resize the console
=head2 Event ( SDL::Event )
class method to be called when events are processed.
=head2 AddCommand ( $command, sub {} )
class method to add a command to the Consoles repository
=head2 list_commands ()
display the registered commands to the console & stdout
=head1 AUTHOR
Wayne Keenan
=head1 SEE ALSO
L<perl> L<SDL::Surface> L<SDL::Rect> L<SDL::App> L<SDL::Event>
=cut
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